To clarify on solo duo queue: we want to create a system that is fair for both teams and individuals to play in while avoiding the downsides of creating two queues (longer queue times, asymmetrical queue health). We are continuing to working towards that.
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And point 1 and 2 are potential Riot fuckups which they can avoid easily without hurting themselves. Easy lift, positive gain. There's an obvious downside to soloQ as stated above. No major downside to allowing 3rd party MM.
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you would think so for your last point, but we've seen time and time again that publishers most notably Riot and Blizzard love to exert complete control over the entire ecosystem
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there is something to be said for League and Dota's matchmaking system where getting to Challenger or 10k MMR REALLY means something while also catering to those millions of players both competitively and casual
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League rating system is a bit of a trashy grind but yeah, at least it gives you all opportunities to perform on your own, and fail on your own.
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