Some thoughts on the #MegaMan11 demo. The difficulty feels really poorly balanced. Like casual should be normal, normal should be hard, etc. Enemies feel a bit bullet spongey. Stage feels overly long for a MM game, like it should be shorter or broken up a bit.
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I also agree on the length of the stage. I tried playing it on "Normal" first and I only made it to the 2nd mid boss. Decided to play on "Newcomer" and made it through fairly easily. Went to "Casual" and that was ok with 1 death, then was able to beat it on "Normal."
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Meant to tag
@Protodude too if he doesn't know about this yet.
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Now that's very interesting. "Casual" and "Advanced" don't quite have the same ring to them. US version should probably be more like >Casual/Newcomer >Normal >Hard (which was always Japanese normal on NES if I remember) >Superhero/Expert
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It's almost like a throwback to older games/Mega Man 2 with the whole "Normal/Difficult" thing when Difficult was the only difficulty in Rockman 2. There's also the Final Fantasy IV (II SNES USA) Easy Type thing too.
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So this is another Fire Emblem Radiant Dawn case
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seems like it D:
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Casual should be normal. But who wants to be a casual?
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. Otamatone, Rockman, rhythm, and old skool games. Once you have a hope without a fear,
McRibs exists to keep me going.