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Zablokowano @ShiningRockSoft

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  1. 30 sty 2019

    Oh. It's Wednesday.

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  2. 30 sty 2019

    I keep meaning to do , but I'm never working that day. So tuesday it is.

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  3. 28 lis 2018

    I tried to use the Volume::Sphere class today and it just wasn't there. I went through the last eight years without a Sphere class in my 3d game engine. Amazing.

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  4. 13 lis 2018

    Yay! Save and load works! Even with an existing codebase that could save and load, a bunch had to change, but waaay better than starting from nothing.

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  5. 11 lis 2018

    Refactored some code a year ago that involved save games and I didnt test it. Broken of course. Facepalm.

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  6. 9 lis 2018

    Working on save and load support today. Already to the point where it's hard and slow to test things without it.

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  7. 4 paź 2018

    I maintain that making games is hard. So much work to make characters walk around things and not through things.

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  8. 19 wrz 2018

    Starting a new game project is hard. There's nothing there, just a blank terrain... so many things to implement!

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  9. 13 wrz 2017
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  10. 21 mar 2017

    Another Banished test version available for the mod kit, hopefully all the bugs are worked out of custom resources.

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  11. 20 lut 2017
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  12. 13 lut 2017

    New beta build and mod-kit for Banished is now available.

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  13. 21 maj 2016
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  14. 19 maj 2016
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  15. 9 kwi 2016
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  16. 30 mar 2016

    Progress report! Linux version is pretty complete, a little more to do on OSX.

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  17. 14 gru 2015

    A new beta version of Banished 1.0.5 is available... mostly bug fixes.

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  18. 13 gru 2015

    The woes of using a cross-platform library that doesnt have cross-platform performance. (I'm looking at you, OpenGL)

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  19. 7 gru 2015

    Grr, time to upgrade my development machines to Windows 10... Time to watch progress bars!

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  20. 10 lis 2015

    Progress! I've got Banished running and rendering on Mac! Err, sort of. Mostly. Kinda.

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