ShenTzu Games

@ShenTzuGames

Solo indie game developer with a focus on narrative driven games.

Canada
Vrijeme pridruživanja: kolovoz 2018.

Tweetovi

Blokirali ste korisnika/cu @ShenTzuGames

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @ShenTzuGames

  1. Prikvačeni tweet
    14. sij

    What would you do if you realize you don't have the skills/resources to deliver a quality version of the game you're working on?

    Poništi
  2. prije 6 sati

    The demo of is coming out soon! I went with a more simplistic looking title screen to give it a mysterious feel. The music definitely helps with that!

    Poništi
  3. 1. velj
    Poništi
  4. 19. sij

    Goblin boar riders and dire bats, it's a dangerous road ahead... Some gameplay footage from my game !

    Poništi
  5. 18. sij

    The opening cutscene is here! I'll have another short video tomorrow, but for now read this week's here:

    Poništi
  6. proslijedio/la je Tweet
    10. kol 2019.

    Made this chart with some lil' sprites. Not sure if I should add more :)

    Prikaži ovu nit
    Poništi
  7. 11. sij

    Made a boss character for my game, check out the details in this week's !

    Poništi
  8. proslijedio/la je Tweet
    4. sij

    It's all a matter of timing. 26 days until the demo release!

    Poništi
  9. 4. sij

    Hope everyone's first few days of the new year have been great! I took most of the week off, but still got some work done. Here's this weeks !

    Poništi
  10. 2. sij

    Happy New Years everyone! Hope everyone has a great new year!

    Poništi
  11. 27. pro 2019.

    Hope everyone had a great Christmas! Here's a mini for this Christmas week.

    Poništi
  12. 25. pro 2019.

    Merry Christmas everyone!

    Poništi
  13. 20. pro 2019.
    Poništi
  14. 20. pro 2019.

    Last entry before a break. Glad I could finish one of the hardest parts before the break though. Happy holidays!

    Poništi
  15. proslijedio/la je Tweet
    16. pro 2019.

    2 parts trouble, 1 part friend to the end, Symphony keeps the gang laughing till their sides ache. Read up on our latest character spotlight after the jump!

    Poništi
  16. 13. pro 2019.

    Maps, maps, and more maps. Also coding for cutscenes... which is turning out to be pretty tough. See this week's here!

    Poništi
  17. proslijedio/la je Tweet
    11. pro 2019.

    I say this mainly as a public service. I've dealt with severe burnout since Owlboy's completion and recovery is slow. Things are not somehow "better" now, and 10 years of intense work has consequences. If you think you're immune, you're going to regret it very soon.

    Poništi
  18. 7. pro 2019.

    New music, new sfx, and new enemies. Finally you can see the game in action!

    Poništi
  19. 6. pro 2019.

    Week 8 of development. Ran into a hiccup but things are progressing smoothly. Here's this week's .

    Poništi
  20. 4. pro 2019.

    I used to play Sims for fun, now I use it to make 3D reference models for making maps. Is this what growing up is like? Also showing depth in 2D is hard...

    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·