A small list of Sekiro’s biggest offenses in no particular order: -The game requires you to constantly engage in twitch-reflex battles while using a character who handles like a 57 Cadillac. -Combat is 99% reactive, with parry windows that are measured in milliseconds.
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-There is no sense of character progression. Whoopty-fucking-do, my power went from “1” to “2”. I’m still gonna one hit kill all the mooks from stealth, and the bosses are bullet sponge monstrosities. -The bosses are bullet sponge monstrosities.
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-No, seriously, you don’t understand how fucking tiring it is fighting these bosses. I *got* your fucking attack pattern, Miniboss 20153, asking me to evade it five hundred times to slowly chip away your health is beyond excessive.
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Genuinely no offense intended but you really need to parry them, which I know you've said you hate. But if you parry their attacks, their Posture gets shredded and you can kill them when they still have half their health bar left. No need for dodging or chipping health.
Le chargement semble prendre du temps.
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