Twitter used to be the social network I disliked the least, but that has slowly (and recently rapidly) changed and so it seems to be time to move on.
Mastodon looks interesting?
Would be nice to meet you there again!
Sebastian Mayer 
@Sebioff_
Joined April 2014
Sebastian Mayer 🎢’s Tweets
When you're debugging a programs memory and randomly find this...
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Now with pathfinding!
70,000 people, all pathfinding individually.
Main performance bottleneck right now is actually rendering the obstacle blocks, otherwise it'd run at 100+ FPS :|
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Continued working on this with Patrick.
Supports frustum culling, LOD, animation blending and some basic AI + local avoidance now.
90,000 unique entities running @ ~40 FPS (in the Unity Editor)
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Currently trying a custom animation system using Unity DOTS. Here's 2.500 characters running individual animations without any LODs or other cleverness yet.
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I think it's super fun! Simply watching what's going on is half the fun for me in these games, and multiplayer adds the ability to watch what others are building and get inspired by them. It's kinda relaxing
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Anyways, gonna be cool to see what people think of this :)
There really aren't many tycoon games with multiplayer, so will be interesting whether people are into this or not.
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What also makes it challenging is that it can be very hard to tell whether everything is actually working or not - it might be running fine for hours until it eventually desyncs somewhere.
Thankfully we have a great group of players helping with testing!
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The entire code of the game is affected by this to some degree - many portions only required smaller changes, but some areas had to be more or less rewritten.
We also had to replace some parts that were using Unity features with our own solutions
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The main difficulty was that the game had not been built with multiplayer in mind at all, so to make it work we basically had to take the entire thing apart and reassemble it in a slightly different way
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It's a fairly challenging update and a lot of work (and only really possible due to Patrick joining the team as programmer last year, otherwise it would have been way too much to do).
Gonna be really fun to play though I think!
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We're doing something slightly crazy:
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Announcing Parkitect Multiplayer!
A free update, adding 8-player co-op with your friends, coming December 8th!
youtube.com/watch?v=xM6bH_
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Did the music, sound & helped direct this new trailer for @ParkitectGame :) Hope folks like it! youtube.com/watch?v=xM6bH_
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Parkitect - Booms & Blooms is now out! Enjoy the fireworks and new rides :)
store.steampowered.com/app/1353170/Pa
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Announcing Parkitect: Booms & Blooms, the second (and smaller) DLC for Parkitect!
Effect sequencing, fireworks, 6 new rides and a bunch of new trees. (Plus a few quality of life things coming in a free update alongside it)
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Parkitect - Taste of Adventure is out now! Enjoy the DLC!
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We're excited to announce our first DLC! Parkitect - Taste of Adventure is coming your way on November 20th! Here's the trailer:
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This is my favorite bug
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Deco for the new office
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For Parkitect, we're only selling through Steam, Humble, GOG and our own website.
We have cases every now and then where people buy somewhere else and key turns out to be fake or seller bought it with a stolen credit card, then Steam locks the key days, weeks or even months later
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Quick reminder because we're currently seeing this happen a lot: if a game key is being offered at a suspiciously low price outside the usual stores there's a pretty solid chance that it's a scam (esp. with eBay or G2A).
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6: Did you know that there is a secret ride in Parkitect? 🎢🎠
It has a pretty bad nausea rating though...
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Looks like Parkitect is the *only* game not on sale that's featured on the German Steam front page right now 😅
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Disneys new animatronics are crazy good! Amazingly smooth movement, could mistake it for CGI
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(= sorry if you wrote and response is slower than usual)
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Can't keep up with the flood of emails and forum posts etc anymore x_X
Might have to stop reading/answering for a while to actually get work done
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Been compiling new builds more or less non-stop for the past 24 hours heh :D Takes ~4 hours for a complete build of all platforms, so by the time it's finished there are already another few small fixes ready to be released :|
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Alright here we go, finished the last changes and compiling the 1.0 build now 😬
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Here's a nice building time lapse shot for #screenshotsaturday that we had to cut from the launch trailer! 🎢
Only five more days until release 😄 #indiedev
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Here's Devlog 220 - Campaign Map Design & Gameplay Thoughts
themeparkitect.tumblr.com/post/180277861
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Time to merge all of the campaign changes into our main development branch :D
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Hey look, we've got a launch trailer! :D
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It's time! The Parkitect 1.0 release with the campaign mode will happen on November 29th!
Here's our launch trailer, and you can find more information at themeparkitect.tumblr.com/post/180040639
RT appreciated :)
youtube.com/watch?v=mqECo1
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So excited to announce that WANDERSONG, the MUSICAL ADVENTURE about singing to save the world is finally OUT NOW on PC & NIntendo Switch!!!!!!! :D
Steam: bit.ly/2M8D6Ti
Humble: bit.ly/2CxV9mg
Switch: bit.ly/2CxP0GI
Web: wanderso.ng
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Over the past two months the same scammer has tried to get Steam keys from us, sending 40 emails from 10 different accounts. Pretty persistent but he's not very good at this :(
Still has to be worth it somehow I guess?
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It took four years but I'm one of the worlds top experts for animating theme park rides now 😎
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🛩️☁️
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Absolutely loving the game by the way! Started yesterday and can't stop
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Updated the balloons a bit with squash and stretch animation and sounds by
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