Sébastien

@SebHillaire

Senior Software/Rendering Engineer . French.

Stockholm, Sweden
Vrijeme pridruživanja: svibanj 2011.

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  1. Prikvačeni tweet
    15. tra 2018.

    Since my old >10y website got shutdown last year, I was thinking about creating a new better one. I have found the time to do that this week on pages. Quite empty but here it is: :)

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  2. proslijedio/la je Tweet

    What's Next Join Epic Games and Unreal Engine for a glimpse into the future of game development at .

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  3. proslijedio/la je Tweet
    28. sij

    We've recently published some significant updates to the Niagara VFX documentation. Megan on our team has been working hard with the Niagara team to get this out to everyone! Keep an eye out for more updates in the near future!

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  4. proslijedio/la je Tweet

    Get a glimpse of next-generation hair in Unreal Engine and find out how you'll be adding more flow to your real-time workflow. 💇‍♀️

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  5. proslijedio/la je Tweet
    24. sij

    Using LED walls with real-time visuals enables in-camera VFX, a game changer for film/TV production. We've shared our workflows at

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  6. proslijedio/la je Tweet
    20. sij
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  7. 10. sij

    Daughter is sleeping, quick let's render those nebulae kindly provided by Thanks! (see ) Happy to see my interactive GPU volumetric path tracer can handle those well. (did see a few bad pixels I will need to investigate at some point)

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  8. proslijedio/la je Tweet

    The 2020 Eurographics Symposium on Rendering will be in London, and the call for papers is now online: . Abstracts are due April 2, 2020, and paper submission on April 7. As in 2019, we are also featuring a track for industry papers.

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  9. 6. sij

    Are there any good&free downloadable OpenVDB assets out there? Appart from obvious and ? For instance: I would like to test galaxy and/or nebula rendering with my volume path tracer. I did look around but nothing stood out. Thanks!

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  10. proslijedio/la je Tweet
    4. sij

    The break between Christmas and New Year is for reading the backlog of publications and catching up with the state of the art. 🎉📚 Here's a new, updated, and long reading list on Physically Based Rendering: Comments, errors, suggestions, etc. welcome.

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  11. 4. sij

    1 page story: "How I Came Up with the Discrete Cosine Transform" About "too simple": it is always better to try and express/achieve something in a simple way rather than going through convoluted hoop and loops. Also, don't make it look complex.

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  12. proslijedio/la je Tweet
    3. pro 2019.

    Super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential approaches, passing by RRT and MC theories | Feel free to add other papers | Please retweet if you think it may be useful to others

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  13. 8. pro 2019.

    I have just found another hair shading presentation here . It really looks like Research in Science and Technology () is a great channel to follow!

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  14. proslijedio/la je Tweet
    2. pro 2019.

    A *very slow* experiment of volumetric clouds using Tiling 3D Textures, lit using the Sky Atmosphere Nodes by to integrate it with the atmosphere. This is from 4.25 experimental Volumetrics plugin. Just a test, will probably be rebuilt in code in future.

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  15. proslijedio/la je Tweet
    18. stu 2019.

    Do you make amazing things with real-time ray tracing? If so, we want you to write for Ray Tracing Gems 2! Learn more here:

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  16. 17. stu 2019.
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  17. proslijedio/la je Tweet
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  18. proslijedio/la je Tweet
    8. stu 2019.

    If you're using 4.24 Preview and checking out the SkyAtmosphere component, you should give this a shot. Put those E and Q editor movement keys to use and head for the stars! Such an awesomely beautiful new sky system by !

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  19. proslijedio/la je Tweet

    Get your first look at Unreal Engine 4.24! Download Preview 1 and try out new, upcoming features today.

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  20. proslijedio/la je Tweet

    Drop into a New World 🌎 Fortnite Chapter 2 is available now. Share your !

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  21. proslijedio/la je Tweet
    12. lis 2019.

    The Call For Papers for I3D 2020 is now available: Some key dates: 13 December 2019 - Paper submission deadline 20 December 2019 - Extension for re-submissions 24 February 2020 - Camera-ready 9 March 2020 - Poster submission 5-7 May 2020 - Conference

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