Tweetovi
- Tweetovi, trenutna stranica.
- Tweetovi i odgovori
- Medijski sadržaj
Blokirali ste korisnika/cu @SebHillaire
Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @SebHillaire
-
Prikvačeni tweet
Since my old >10y website got shutdown last year, I was thinking about creating a new better one. I have found the time to do that this week on
@github pages. Quite empty but here it is: https://sebh.github.io/ :)Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
What's Next Join Epic Games and Unreal Engine for a glimpse into the future of game development at
#GDC2020. https://www.unrealengine.com/blog/find-out-what-s-next-at-gdc-2020 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
We've recently published some significant updates to the
@UnrealEngine Niagara VFX documentation. Megan on our team has been working hard with the Niagara team to get this out to everyone! Keep an eye out for more updates in the near future!https://docs.unrealengine.com/en-US/Engine/Niagara/index.html …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
Get a glimpse of next-generation hair in Unreal Engine and find out how you'll be adding more flow to your real-time workflow.
#UE4 https://www.unrealengine.com/tech-blog/an-early-look-at-next-generation-real-time-hair-and-fur …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
Using LED walls with real-time visuals enables in-camera VFX, a game changer for film/TV production. We've shared our workflows at http://uevirtualproduction.com https://twitter.com/THECBCYT/status/1220753684541464577 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
Lots of good stuff from the team here. :)
@kiwaiii@SebHillairehttps://twitter.com/mikeseymour/status/1219200328970588161 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Daughter is sleeping, quick let's render those nebulae kindly provided by
@themightyadad Thanks! (see https://twitter.com/SebHillaire/status/1214265315972059141 …) Happy to see my interactive GPU volumetric path tracer can handle those well. (did see a few bad pixels I will need to investigate at some point)pic.twitter.com/Vw1kToVCaK
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
The 2020 Eurographics Symposium on Rendering will be in London, and the call for papers is now online: https://egsr2020.london/call-for-papers/ …. Abstracts are due April 2, 2020, and paper submission on April 7. As in 2019, we are also featuring a track for industry papers.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Are there any good&free downloadable OpenVDB assets out there? Appart from obvious https://www.openvdb.org/download/ and https://www.technology.disneyanimation.com/clouds ? For instance: I would like to test galaxy and/or nebula rendering with my volume path tracer. I did look around but nothing stood out. Thanks!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
The break between Christmas and New Year is for reading the backlog of publications and catching up with the state of the art.

Here's a new, updated, and long reading list on Physically Based Rendering:
http://lousodrome.net/blog/light/2020/01/04/physically-based-rendering-references-at-the-end-of-2019/ …
Comments, errors, suggestions, etc. welcome.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
1 page story: "How I Came Up with the Discrete Cosine Transform" http://www.cse.iitd.ernet.in/~pkalra/siv864/assignment/DCT-History.pdf … About "too simple": it is always better to try and express/achieve something in a simple way rather than going through convoluted hoop and loops. Also, don't make it look complex.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
Super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential approaches, passing by RRT and MC theories | Feel free to add other papers | Please retweet if you think it may be useful to others https://tinyurl.com/tpvsp84 pic.twitter.com/kJlU8b9Hgs
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I have just found another hair shading presentation here https://www.youtube.com/watch?v=UJtlPNfl72w …. It really looks like Research in Science and Technology (https://www.youtube.com/channel/UCNodsJnm4KDbNvUI36RAcWA …) is a great channel to follow!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
A *very slow* experiment of volumetric clouds using Tiling 3D Textures, lit using the Sky Atmosphere Nodes by
@SebHillaire to integrate it with the atmosphere. This is from 4.25 experimental Volumetrics plugin. Just a test, will probably be rebuilt in code in future.#UE4pic.twitter.com/fPHRqQlQorPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
Do you make amazing things with real-time ray tracing? If so, we want you to write for Ray Tracing Gems 2! Learn more here: http://www.realtimerendering.com/raytracinggems/rtg2/ …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I have done lots of hair rendering using dual scattering over the last 1.5 year (see https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1683413-unreal-engine-4-24-preview … or https://www.ea.com/frostbite/news/frostbite-hair-rendering-and-simulation …) but I just noticed that the siggraph 2008 presentation is available online there https://www.youtube.com/watch?v=2esrvrCN0RI … Paper is here http://www.cemyuksel.com/research/dualscattering/dualscattering.pdf …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
Join us in welcoming Quixel to the Epic Games family!
#UE4#UnrealAcademy https://www.unrealengine.com/blog/epic-games-and-quixel-join-forces-to-empower-creators …pic.twitter.com/HIsf6fMIzE
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
If you're using
@UnrealEngine 4.24 Preview and checking out the SkyAtmosphere component, you should give this a shot. Put those E and Q editor movement keys to use and head for the stars! Such an awesomely beautiful new sky system by@SebHillaire!pic.twitter.com/QCnRswPyaaPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
Get your first look at Unreal Engine 4.24! Download Preview 1 and try out new, upcoming features today.
#UE4 https://www.unrealengine.com/blog/unreal-engine-4-24-preview-1-now-available …pic.twitter.com/Ad2AkQuTph
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
Drop into a New World
Fortnite Chapter 2 is available now.
Share your #FirstDrop!pic.twitter.com/azURjtP8CsFortnite Chapter 2 | Launch TrailerHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sébastien proslijedio/la je Tweet
The Call For Papers for I3D 2020 is now available: http://i3dsymposium.github.io/2020/cfp.html Some key dates: 13 December 2019 - Paper submission deadline 20 December 2019 - Extension for re-submissions 24 February 2020 - Camera-ready 9 March 2020 - Poster submission 5-7 May 2020 - Conference
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.