OK, I'm glad I'm not the only one who thinks this implementation sounds needlessly complicated for no reason but to give Bungie another way to take real money for in-game gewgaws.https://twitter.com/rockpapershot/status/1385537132253655049 …
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like, whatever, if I just don't engage with that system very much it doesn't affect the rest of my experience of the game, so I'm not going to get super worked up about it, but it really seems like an unforced error.
players have already done the work to get access to the armor pieces that are in their collections, by acquiring them in the first place; why make them grind through three additional stages of in-game currencies in order to use them as ornaments?
make it cost, I don't know, 5,000 glimmer (wasn't glimmer supposed to be, narratively, a universally-transformable generic matter that nanites can turn into anything you want?) to turn an unlocked collection item into an ornament, and then 500 to apply the ornament.
maybe yesterday's twab was an old, rejected april fool's joke that accidentally got pasted into the real news feed, because it absolutely reads like an onionesque parody of mmo grinding mechanics
the This Week At Bungie was at 0 upvotes hours after they posted it because everyone hated it
I mean maybe if synthwhatever drops at about the rate of primary ammo, or of glimmer itself, it won't be a big deal in the end, but it seems so dumb to do it this way.
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