like, whatever, if I just don't engage with that system very much it doesn't affect the rest of my experience of the game, so I'm not going to get super worked up about it, but it really seems like an unforced error.
OK, I'm glad I'm not the only one who thinks this implementation sounds needlessly complicated for no reason but to give Bungie another way to take real money for in-game gewgaws.https://twitter.com/rockpapershot/status/1385537132253655049 …
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players have already done the work to get access to the armor pieces that are in their collections, by acquiring them in the first place; why make them grind through three additional stages of in-game currencies in order to use them as ornaments?
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make it cost, I don't know, 5,000 glimmer (wasn't glimmer supposed to be, narratively, a universally-transformable generic matter that nanites can turn into anything you want?) to turn an unlocked collection item into an ornament, and then 500 to apply the ornament.
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maybe yesterday's twab was an old, rejected april fool's joke that accidentally got pasted into the real news feed, because it absolutely reads like an onionesque parody of mmo grinding mechanics
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I just want to look PRETTY, dammit!
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all the grinding and currencies and inventory limits they're implementing seem so pointless. it's just aesthetics! let players look how they want!
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