I think you’re on the right path, but my suspicion is “gamers.” Not the casual ones, but hard core. They often live out their fantasy worlds, and the gaming apps have a chat function by which they can coordinate.
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Within social sciences it's well known that many elements from sports and games occur in ritualistic behavior like tribes, gangs and militias. Especially young adults. Interesting insight but not new and provides little in terms of solutions on how to deal with growing abuse.
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