Q: Is the key to getting @Kasparov63 back on top over the robots just mumbling “education & retraining” with ever greater conviction?
Good for @AndrewYang for pointing out that “The key is more education!” is just a slogan not a plan. He’ll take real heat...but he’s on target.https://twitter.com/AndrewYang/status/1130486501517778945 …
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What will humans do after that?
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Maybe I'm in for a surprise, but I'd also be willing to put money on a well-structured bet covering any of those professions...or a poorly structured bet arbitrated by
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Because you know what conceptual categories and generative rules you're using your work seems formulaic enough to program, but it is not at all obvious how to teach an AI those categories or rules. Your claim is equivalent to, "innovation will happen soon!" Bet on it.
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Do you think AI will be able to write stand up comedy better than people? I've always thought that the core of joke writing was the ability to relate to fellow humans.
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I'm confident that humans have a terrible record of predicting seismic technological change.
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I am confident AI will not be creative in 10 years. There is much more to life than digital recreations can mimic.
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1) AI is nowhere close to eclipsing humans in game design. AI can autogenerate geometrically simplistic levels in a game, levels that are cohesive in the same way as if a 10 yo put them together. And that's for 2D/2.5D games running on 20+ yo game technology.
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2) For reference, check out the AI generated results for some Doom levels after the AI processed around 10,000 custom Doom maps. The generated maps are very basic and bare in their design. https://m.youtube.com/watch?v=K32FZ-tjQP4 … https://www.google.com/amp/s/www.technologyreview.com/s/611072/ai-generates-new-doom-levels-for-humans-to-play/amp/ … Again, this is for a 25 yo game.
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Gourmet cooking
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