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ScottAdamsSays's profile
Scott Adams
Scott Adams
Scott Adams
Verified account
@ScottAdamsSays

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Scott AdamsVerified account

@ScottAdamsSays

My Micro Lesson (2-4 min. videos) on being more happier and more effective in life are on Locals: http://bit.ly/2Ygv2tf 

Pleasanton CA
youtube.com/c/realCoffeeWi…
Joined October 2014

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    1. Eric Weinstein‏Verified account @EricRWeinstein 20 May 2019

      Eric Weinstein Retweeted Andrew Yang 🧢 🗽 🇺🇸

      Q: Is the key to getting @Kasparov63 back on top over the robots just mumbling “education & retraining” with ever greater conviction? Good for @AndrewYang for pointing out that “The key is more education!” is just a slogan not a plan. He’ll take real heat...but he’s on target.https://twitter.com/AndrewYang/status/1130486501517778945 …

      Eric Weinstein added,

      Andrew Yang 🧢 🗽 🇺🇸Verified account @AndrewYang
      8% of US jobs are in STEM fields. 92% are not. If someone thinks they can train 92% of workers for roles presently occupied by 8% of workers they have a rather fanciful view of both people and work.
      30 replies 224 retweets 1,468 likes
      Show this thread
    2. Naval‏ @naval 27 May 2019
      Replying to @EricRWeinstein @Kasparov63 @AndrewYang

      You could’ve said the same thing when making the switch from farming to industry. There’s unlimited room in STEM.

      19 replies 15 retweets 218 likes
    3. Eric Weinstein‏Verified account @EricRWeinstein 27 May 2019
      Replying to @naval @Kasparov63 @AndrewYang

      I’d love to talk this through sometime Naval. My fear is that there is a big difference. I might rephrase and say “there may yet be unlimited room in creativity and discovery based areas, but repetitive occupations may be over...even in STEM.” But I don’t know if you’d agree.

      15 replies 11 retweets 176 likes
    4. Naval‏ @naval 27 May 2019
      Replying to @EricRWeinstein @Kasparov63 @AndrewYang

      We agree. STEM workers transfer repetitive jobs to software and robots. What remains is creative work and the demand for human creativity, in all facets of life, is unlimited.

      13 replies 22 retweets 269 likes
    5. Sam Harris‏Verified account @SamHarrisOrg 27 May 2019
      Replying to @naval @EricRWeinstein and

      Where is it written that there will always be creative work that is *best* done by humans? And what guarantees that most humans will be able to do that work?

      37 replies 27 retweets 296 likes
    6. Scott Adams‏Verified account @ScottAdamsSays 27 May 2019
      Replying to @SamHarrisOrg @naval and

      As a professional creative person with experience coding, I’d bet on the robots. My internal creative processes feel entirely programmable. Combine that code with rapid audience testing and I’d give human artists ten more years, tops.

      28 replies 27 retweets 223 likes
    7. Naval‏ @naval 27 May 2019
      Replying to @ScottAdamsSays @SamHarrisOrg and

      I would take the other side of that bet, if well structured. But of course the bar for creativity (that’s in demand) keeps rising as the tools get better.

      9 replies 5 retweets 128 likes
    8. Scott Adams‏Verified account @ScottAdamsSays 27 May 2019
      Replying to @naval @SamHarrisOrg and

      What creative field do you think will not be dominated by AI in ten years?

      54 replies 5 retweets 39 likes
    9. Christian Smith‏ @Chris_PK_Smith 27 May 2019
      Replying to @ScottAdamsSays @naval and

      Writing, software development, comedy, game design, acting, AI research.

      1 reply 0 retweets 2 likes
      Scott Adams‏Verified account @ScottAdamsSays 27 May 2019
      Replying to @Chris_PK_Smith @naval and

      I’ve done a bit of all of that and I am confident humans will be eclipsed in ten years.

      5:36 PM - 27 May 2019
      • 7 Likes
      • UBI Hologram 🍎🦉🔰 Shotta 🇺🇸 Mesh cardbored Phil Tim Rooney C₿🏴‍☠️
      10 replies 0 retweets 7 likes
        1. New conversation
        2. Phil‏ @PaleoPhil 27 May 2019
          Replying to @ScottAdamsSays @Chris_PK_Smith and

          What will humans do after that?

          1 reply 0 retweets 0 likes
        3. Jason Andrews‏ @PersuasionRisng 28 May 2019
          Replying to @PaleoPhil @ScottAdamsSays and

          pic.twitter.com/7yv8m7oQTg

          0 replies 0 retweets 1 like
        4. End of conversation
        1. Christian Smith‏ @Chris_PK_Smith 27 May 2019
          Replying to @ScottAdamsSays @naval and

          Maybe I'm in for a surprise, but I'd also be willing to put money on a well-structured bet covering any of those professions...or a poorly structured bet arbitrated by @naval.

          0 replies 0 retweets 2 likes
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        1. Jason Y.‏ @yaobviously 27 May 2019
          Replying to @ScottAdamsSays @Chris_PK_Smith and

          Because you know what conceptual categories and generative rules you're using your work seems formulaic enough to program, but it is not at all obvious how to teach an AI those categories or rules. Your claim is equivalent to, "innovation will happen soon!" Bet on it.

          0 replies 0 retweets 1 like
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        1. Louis Schulte‏ @LouisSchulte 27 May 2019
          Replying to @ScottAdamsSays @Chris_PK_Smith and

          Do you think AI will be able to write stand up comedy better than people? I've always thought that the core of joke writing was the ability to relate to fellow humans.

          0 replies 0 retweets 0 likes
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        1. Grisscoat‏ @warcrimes999 27 May 2019
          Replying to @ScottAdamsSays @Chris_PK_Smith and

          I'm confident that humans have a terrible record of predicting seismic technological change.

          0 replies 0 retweets 3 likes
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        1. Renatus Voltaire‏ @RenatusVoltaire 27 May 2019
          Replying to @ScottAdamsSays @Chris_PK_Smith and

          I am confident AI will not be creative in 10 years. There is much more to life than digital recreations can mimic.

          0 replies 0 retweets 0 likes
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        1. New conversation
        2. 2muchCoffee‏ @INeedCaffeineIV 28 May 2019
          Replying to @ScottAdamsSays @Chris_PK_Smith and

          1) AI is nowhere close to eclipsing humans in game design. AI can autogenerate geometrically simplistic levels in a game, levels that are cohesive in the same way as if a 10 yo put them together. And that's for 2D/2.5D games running on 20+ yo game technology.

          1 reply 0 retweets 0 likes
        3. 2muchCoffee‏ @INeedCaffeineIV 28 May 2019
          Replying to @INeedCaffeineIV @ScottAdamsSays and

          2) For reference, check out the AI generated results for some Doom levels after the AI processed around 10,000 custom Doom maps. The generated maps are very basic and bare in their design. https://m.youtube.com/watch?v=K32FZ-tjQP4 … https://www.google.com/amp/s/www.technologyreview.com/s/611072/ai-generates-new-doom-levels-for-humans-to-play/amp/ … Again, this is for a 25 yo game.

          1 reply 0 retweets 0 likes
        4. Show replies
        1. New conversation
        2. Jason Andrews‏ @PersuasionRisng 28 May 2019
          Replying to @ScottAdamsSays @Chris_PK_Smith and

          Gourmet cooking

          0 replies 0 retweets 0 likes
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