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Happy birthday, Switch! Hard to believe it's been two years, and that only a year ago Atmosphère could barely turn on the console's CPU... Looking forward to many more June 15ths this year :)pic.twitter.com/OzCXKTaEMd
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Michael Retweeted
Pokemon Sleep will be the first Pokemon game that I will actually find challenging.
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Michael Retweeted
But what about pokemon sleep
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I like the shirts idea, but could you maybe skip ahead by 595 or so,
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"Pokemon Go Plus Plus".... Did they not learn from the Wii U?
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Michael Retweeted
smartphone pkhex incoming ;)https://twitter.com/SerebiiNet/status/1133542071015489539 …
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Michael Retweeted
Serebii Update: Detective Pikachu Switch revealed in the Pokémon Press Conference. Details @ https://www.serebii.net/index2.shtml
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Michael Retweeted
Sysupdate detected for New3DS: https://yls8.mtheall.com/ninupdates/reports.php?date=05-27-19_08-00-41&sys=ktr …
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Michael Retweeted
Serebii Update: June 5th 2019 13:00 UTC for the next Sword & Shield information https://www.serebii.net pic.twitter.com/fkWluRLkYs
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Happy June 15th! Atmosphere 0.8.10 has released: http://get.atm.osphe.re Some bug fixes, an implementation of the boot sysmodule, support for redirecting language on a per-game basis... I hope you all enjoy! :)
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fake news, the game doesn't even include data for meltan/melmetal, let alone anything afterwards.https://twitter.com/BigArmsNoLegs/status/1130123800698400768 …
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Going through the new pokemon app's assets since I actually like the rumble models' style, but almost everything Gen 7 is super placeholder. No wishiwashi :(pic.twitter.com/7titxxUCaZ
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Michael Retweeted
libnx 2.2.0 & switch-examples 20190501 now available: https://devkitpro.org/viewtopic.php?f=13&t=8908 …
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Michael Retweeted
I spend a lot of time attempting to teach what I know, but I rarely talk about who I learned from. So, this thread will be about those folks. Going to break it down by various categories of awesome people to follow. I'm certain to miss some great and important people -- sorry!
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Happy June 15th! Atmosphere 0.8.9 has released: http://get.atm.osphe.re A bunch of bug fixes, two newly reimplemented sysmodules (ro/spl) -- support's in for applying IPS patches to NROs now! I hope you all enjoy! :)
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C++ question: when boost::callable_traits::class_of_t is used on an inherited, non-overridden virtual member function &Child::f, it returns Parent instead of Child. Example: https://gcc.godbolt.org/z/--nP_m Anyone know if it's possible (or if there's an equivalent) to get Child, instead?
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Another great crypto decision in the same code: "What do we do if the input size to our block cipher is unaligned?" "Let's just not encrypt or decrypt that data, and store it plaintext instead."
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This isn't really useful since key derivation is trivial to implement anyway with access to any shield tv executable, it just means that all keys are really weak.
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Crypto fail: assets in Nintendo games for the NVidia Shield TV are encrypted with per-asset keys derived from name + size. However, the last step combines a derived key with a hardcoded base key....using and instead of xor. This means all asset keys are mostly zero bits, lol....
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Michael Retweeted
Sysupdate detected for Switch: https://yls8.mtheall.com/ninupdates/reports.php?date=04-23-19_08-05-10&sys=hac …
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