Michael

@SciresM

Pokemon researcher@ . Console hacker/Horizon OS Proselytizer/B9S & Atmosphère dev (Joyeux 15 juin!). !t.3fxzeyWo

Joined October 2014

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  1. Pinned Tweet
    15 Jun 2019

    Joyeux 15 Juin ! Atmosphère 0.9.0 vient de sortir : * Ajout de la redirection de l'eMMC. * Amélioration globale de la stabilité de la console pour une expérience utilisateur optimale. J'espère que cette nouvelle version vous plaira ! :)

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  2. Apr 4

    Happy June 15th! Atmosphere 1.3.1 is released: This adds support for 14.1.0, and also has a bunch of miscellaneous work I'd done to update atmosphere to reflect 14.0.0's logic changes the last two weeks. Enjoy! :)

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  3. Apr 3

    This was done this morning, but figured it probably merited a tweet.

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  4. Apr 3

    A little later than necessary, maybe, but Atmosphere's 1.3.0 pre-release is no longer tagged as a pre-release and is instead now a normal release. No real issues reported in the last two weeks :)

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  5. Retweeted
    Mar 23

    hekate v5.7.2 and Nyx 1.2.2 are now released! - HOS 14.0.0 support - Fixed Aula emuMMC creation (for real) - Even faster boot speeds - Many fixes & improvements Check release log for more!

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  6. Mar 23

    Anyway I've slept 3 hours the last two days. I spent the last few hours ironing out the obvious issues, hopefully there aren't any huge issues left. Very much looking forward to both sleeping more and going back to playing elden ring.

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  7. Mar 23

    Happy June 15th! Atmosphere 1.3.0 is now in pre-release: Support was added for 14.0.0, and rather a lot changed under the hood. If you encounter any problems, please don't hesitate to report them. I hope you all enjoy! :)

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  8. Mar 23

    Well, that's the worst of it done. Still more to do (e.g. emummc is not updated yet, and I'm sure there are bugs to work out in the thousands of lines of code I just wrote), but it's always nice to get to this point.

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  9. Retweeted
    Mar 22
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  10. Mar 21

    The Horizon Kernel is now compiled with -O3 again. Man, this must be what it feels like when someone kicks your dog.

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  11. Retweeted
    Mar 21
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  12. Retweeted
    Feb 27

    Looking at the page source, I wonder if the internal codename for Scarlet/Violet was "titan"?

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  13. Retweeted
    Mar 3

    Our hearts go out to the kids & families of Ukraine 💙💛

    Our hearts go out to the kids & families of Ukraine 💙💛
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  14. Retweeted
    Feb 12

    Mass Outbreaks: Leaving Jubilife has a 20% chance to despawn an area that you are not traveling to. Returning to Jubilife from any area (not Ancient Retreat) has a 20% chance for each area to generate/replace an Outbreak. Outbreak seeds are crypto-secure, so no influencing 'em!

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  15. Retweeted

    Tune in 2/9 at 2 p.m. PT for a livestream featuring roughly 40 minutes of information mainly focused on games launching in the first half of 2022. 📺

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  16. Retweeted
    Feb 4

    2/4 6:30 pm PST ( ͡° ͜ʖ ͡°) It's here!

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  17. Jan 31

    I rarely tweet about this kind of non-technical thing, but Legends: Arceus is the first pokemon game that I've really enjoyed playing in a long time. Definitely not without flaws, but unlike other recent games I'm not feeling like I'm slogging through for datamining. Recommend.

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  18. Jan 27

    It may be a short while (but not too long) before digestible encounter table dumps, but on the bright side they'll come with pretty pictures. Someone who knows how might enjoy making a web interface/map, the data seems well suited for interactive viewing.

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  19. Jan 27

    Each "location" in the game's 5 main areas is either a sphere or a rectangular prism with arbitrary rotation/scaling. Spawners are all spheres. Luckily, the game is pretty much just a copy of sword/shield under the hood, same engine so it's looking easy to adapt to the format.

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  20. Jan 27

    Pokemon Legends: Arceus does not have classic-style encounter tables (or cutaway encounters at all); instead, it litters the 3D map with "spawners" which perform a lottery on slots to spawn pokemon within a radius. Bad news: harder to data dump. Good news: fun to visualize?

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  21. Retweeted
    Jan 27

    Ganbaru values (GVs) are a new addition to the stat calculations, and are displayed on the stat page (up to a max 10 per stat). Pokémon with naturally high IVs are given an extra [1-3] point boost.

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