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  1. proslijedio/la je Tweet
    13. sij

    Just to see how hard it would be, I ported the C++ version of VVVVVV to iOS and tvOS for Apple TV. I had the iPhone version working on Friday and got the tvOS version done just now. Thanks to for releasing the original source.

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  2. 5. sij

    After watching the RKelly thing I have the least important question ever for - what is that green face tattooed on your right arm? It kinda looks like John Cleese as Frankenstein.

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  3. proslijedio/la je Tweet
    2. pro 2019.
    Odgovor korisnicima

    Congrats! On Quake 3’s birthday no less. Speaking of which if you guys feel like open sourcing id Tech 5, I’m sure some people would be cool with that :) Or Quake 4. Or Wolfenstein 2009. Or any of the other iPhone games. Or heck, Quake Live. I’m not picky.

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  4. proslijedio/la je Tweet

    It is Quake 3’s 20th Anniversary today. I still have one of the trade show launch props in my garage.

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  5. 24. stu 2019.

    Whataburger: where we’re afraid the salads might kill you. (yes I know there actually is a new recall)

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  6. 11. stu 2019.

    Welcome to 2019. We can’t figure out how to secure voting machines but we can use robots to figure out inventory at Walmart.

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  7. proslijedio/la je Tweet
    9. stu 2019.

    I know it shouldn’t be too surprising, but it just seems amazing to me that Quake 3 originally shipped and ran on Mac OS 8.

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  8. 8. stu 2019.

    You better look sharp You better look straight To play with the Commmodore

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  9. 1. stu 2019.

    I liked 25th Anniversary re-releases of albums a lot better when they weren't albums I bought back in high school when they were new.

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  10. proslijedio/la je Tweet
    19. lis 2019.
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  11. proslijedio/la je Tweet
    10. lis 2019.

    Finally getting a chance to look at this some more. First thing: It’s happening both on a different, non-SDL Quake II port I’m fooling with and also on ioquake3. Second thing: a version of ioquake3 I built before the Catalina upgrade works just fine.

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  12. proslijedio/la je Tweet
    8. lis 2019.

    So I upgraded to Catalina and right away I noticed that some of the OpenGL engines I'm playing with, like yquake2, now run in like 1/4 of the screen. My first guess is this is due to some change in how screen scale on Retina displays works but I'm not sure. Anyone else seen this?

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  13. proslijedio/la je Tweet
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  14. proslijedio/la je Tweet

    👊⚔ FLASH GIVEAWAY ⚔👊 In celebration of the Dreamcast's 20th Anniversary, we're giving away one of our Shenmue III Collector's Editions, featuring a commemorative Shenmue III Dreamcast case (on sale soon at ). RT this and follow us for a chance to win!

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  15. proslijedio/la je Tweet
    4. ruj 2019.

    Demo download for in the eShop is not working. Error code 2813-0071. Also unable to download demo via Nintendo website. Rebooting eShop does not resolve problem. Rebooting entire Switch system also ineffective. Any idea when this will be fixed?

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  16. 6. kol 2019.

    Paging - do you have any ideas where the source code for the Mac port of Thirty Flights of Loving is?

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  17. proslijedio/la je Tweet
    28. lip 2019.

    Recently finished ’s ON ’s iOS port! Amazing chapter, and Buckethead’s music is phenomenal!

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  18. 18. lip 2019.

    I can’t tell if KMQuake2’s Mac port was ever officially released, is offline, and I can’t find out much about Corwin Light-Williams.

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  19. 18. lip 2019.

    Thirty Flights of Loving from appeared on the Mac in 2012, and the port still works today. However while the source for TFOL was released, I don’t think the source for the Mac version ever was. Anyone know where I could find it?

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  20. 17. lip 2019.

    It’s 2019 and this is considered a perfectly normal email to receive during a work day

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