Satchel Quinn

@SatchelQuinn

C++ Programmer • UE4 Tech Artist • VR & Action Game Developer

New Jersey, USA
Vrijeme pridruživanja: ožujak 2019.

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  1. proslijedio/la je Tweet
    1. velj
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    semi related but this is me whenever i see your sponge bob content

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  2. 1. velj

    If SpongeBob was in Smash, I'd like to imagine his shield would look like a bubble.

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  3. 30. sij
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  4. proslijedio/la je Tweet
    30. sij

    I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!

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  5. proslijedio/la je Tweet
    25. sij

    Welcome to Briarbrook! We’ve got: •No crowds •Plenty of newly available houses •Free heat •No danger at all

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  6. 25. sij

    The deployment function is completely procedural, meaning it can be used with any gradient texture.

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  7. proslijedio/la je Tweet
    25. sij

    Why does The Wind Waker's Cel Shading still look so modern, even while so many other games barely hold up? Let's find out.

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  8. proslijedio/la je Tweet
    24. sij
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    Pretty darn neat!

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  9. 24. sij

    How’d I do?

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  10. 24. sij

    Making Steven Universe effects in a game engine is always a fun challenge. The shapes are simple, so all focus can be put on animating using math.

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  11. 24. sij

    Another barrier this week. This one is inspired by the 'emotional suffocation dome' from Steven Universe Future!

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  12. proslijedio/la je Tweet
    23. sij

    Real-time volumetric fluid sims with collisions? Yes please! Mesh imports for collisions is next! 🔥 Simulated with

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  13. proslijedio/la je Tweet
    20. sij

    Rajang Mocap is wild ⚡🦍⚡

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  14. proslijedio/la je Tweet
    19. sij

    i like spongebob... hes a very funny yellow sponge... :)

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  15. proslijedio/la je Tweet
    19. sij

    Subsystems are *such* a damn good UE4 feature.

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  16. 19. sij

    Look out, Gamers. My asphyxiation course will be launching on Udemy very soon!

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  17. 19. sij

    Would you believe me if I told you that these transformations are handled entirely by the GPU?

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  18. 19. sij

    Doing some research for the next side project and... well...

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  19. 18. sij

    It's snowing outside☃️ Truncated icosahedrons are kinda like igloos, right?

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  20. 15. sij

    It was a lot of fun making making this! Here's an alternate version of the montage.

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