Tweetovi
- Tweetovi, trenutna stranica.
- Tweetovi i odgovori
- Medijski sadržaj
Blokirali ste korisnika/cu @SaschaWillems2
Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @SaschaWillems2
-
Prikvačeni tweet
My
@VulkanAPI examples with source are now also live : https://github.com/SaschaWillems/Vulkan … will upload binaries tooHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
Tomorrow, Sunday 2/2/2020, at 10 AM PST we are going to write some Vulkan 1.2 code - converting niagara renderer to use Vulkan 1.2, and switching geometry data to use a GPU-side buffer pointer to make memory management more flexible. Tune in in 23 hours!https://youtu.be/78tVIA6nRQg
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
I'm now hiring full-time scientists and PhD interns at NVIDIA Research. Work on perceptual rendering, esports, and cloud/split rendering using your CS/EE with game, network, ray tracing, ML, or human vision expertise! DM or email me: mcguire@nvidia.comhttps://www.youtube.com/watch?v=I5AOnsSPpYo …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
Good news, everybody! We have started work on a much-requested feature: an open-source Vulkan driver! Find out more and meet the 'first triangle' in
@EbenUpton's latest blog post https://www.raspberrypi.org/blog/vulkan-raspberry-pi-first-triangle/ …pic.twitter.com/kv62bp03r6
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
We’ve released the new version of our Vulkan ray tracing tutorial! https://nvpro-samples.github.io/vk_raytracing_tutorial/ … This shows you how to modify a rasterizer to use ray tracing, and has eight sub-tutorials about antialiasing, transparency, reflection, animation, procedural shapes, SBTs, and more!
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
I've got a new branch of my quick-and-dirty img2ktx image compression tool (http://github.com/cdwfs/img2ktx ) that swaps the backend from ispc_texcomp to AMD's Compressonator. If anybody would be interested in smoke-testing a build and sending me some feedback, please do get in touch!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
Vulkan progress report #6 is up!https://godotengine.org/article/vulkan-progress-report-6 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
We just released Filament 1.4.5. A few bug fixes and a new library for Android: filament-utils-android. This library helps you load KTX files, glTF files, provides math APIs, a camera manipulator, and ModelViewer, to easily display a glTF file in your app.https://github.com/google/filament/releases/tag/v1.4.5 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
What is Vulkan? What's an API?
@NGONGaming is here to tell you what it all means, and how the right API can help Siege and your PC live long and prosper. For even more details, read up on our blog at http://rainbow6.com/vulkan !Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
And finally the cherry on top (sorry for crappy twitter compression), SSAO works with the emissive lighting of dynamic GI, so you can make very pretty interiors, entirely and dynamically lit.pic.twitter.com/vc9jKcsDAU
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
In pretty much every other language I use or used (e.g. PHP or Object Pascal) file access feels natural and straight forward. But this modern C++ thing is kinda ew...
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Modern C++ baffles me. First time using std::filesystem and you have to explicitly get a std::string from e.g. a path. Why are pretty much all other programming doing this better and less complicated?pic.twitter.com/wQkko8Z6AP
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
New Intel Graphics driver v26.20.100.7755 - with support for
@VulkanAPI 1.2 |https://downloadcenter.intel.com/download/29335/Intel-Graphics-Windows-10-DCH-Drivers?product=80939 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
I finished writing my opinionated post on rendering API abstractions, complete with especially spicy takes at the bottom. I'm at least a little sorry if you hate it! Haha http://alextardif.com/RenderingAbstractionLayers.html …
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
https://asawicki.info/news_1720_how_do_graphics_cards_execute_vector_instructions … My blog: How Do Graphics Cards Execute Vector Instructions? [pretty basic topic this time]
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
Vulkan 1.2 stream is up! Apart from 1.2 we also had an unplanned discourse into SPIRV based shader pipelines and a fun story about the tea brand "Кузьмичёв" which is now a popular French brand Kusmi. Mostly watchable at 1.5x (it's long!).https://youtu.be/bPzpz2d0ins
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
Thanks to
@prideout loading and rendering glTF files with Filament on Android is much easier now: https://github.com/google/filament/pull/2047 … The new filament-utils-android library simplifies camera touch interactions amongst other things.pic.twitter.com/1WL3zD8V0A
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
30th of January, I will do a
#glTF Tools presentation for@thekhronosgroup Will talk about a basic production pipeline with glTF: From the@blender_org I/O, using the IBL sampler until the Sample Viewer. It's free - register here: https://www.khronos.org/events/webinar-gltf-tools-from-khronos …@3DCommerceWG@glTF3Dpic.twitter.com/pVWbgB0tV2
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
@Raspberry_Pi 4 is now OpenGL ES 3.1 conformant. Thanks to all our friends at@thekhronosgroup and@igalia for their help in getting this done.https://www.khronos.org/conformance/adopters/conformant-products/opengles#submission_882 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
Finalizing design and making features accessible to the user in our
#glTF scene editor "Gestaltor"@glTF3Dpic.twitter.com/vuUAw3ETl0
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sascha Willems proslijedio/la je Tweet
Would people be interested in a Vulkan 1.2 stream where I talk about new features/promoted extensions and what they do / why they are interesting?
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.