Aleksandar Popovic

@Sasa_Aleksandar

Gamedev, mobile app deveoper, web development, blender artist,bash script,Linux user around 15 years, and i love open source....Life is just a dream!!

Serbia
Vrijeme pridruživanja: srpanj 2011.

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  1. proslijedio/la je Tweet
    prije 5 sati

    With great excitement, today we want to officially announce the great honor of having been awarded an Epic Megagrant!

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  2. proslijedio/la je Tweet
    prije 15 sati

    Interesting graph of game engines used in GGJ in the past 4 years (warning, log scale), shows Godot as the fastest growing engine. In fact only Godot and Unreal are growing, while the others are shrinking.

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  3. proslijedio/la je Tweet
    2. velj

    Things went awry with my spiderbot procedural animation (don't mind the placeholder bot on the right).

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  4. proslijedio/la je Tweet
    2. velj

    Finally back home! (with a cold 🤒) Working on a graph based content generation plugin, the base framework seems to work, now the goal is to add a lot of different nodes to actually make it useful 😀

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  5. proslijedio/la je Tweet
    2. velj

    late nite driver randomness... copying as new driver this time.

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  6. proslijedio/la je Tweet
    2. velj
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  7. proslijedio/la je Tweet
    1. velj

    Added animations for every punch direction in Fist of the Forgotten & iterated on the punch FX a bit. (Maybe add it to your wishlist if you think it looks interesting? )

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  8. proslijedio/la je Tweet
    1. velj

    Our Remake of the Official Godot 2D Platformer Demo ➡ remade the official platformer demo to teach good programming practices with Godot. GitHub repository: We'll contribute it to the official repo soon!

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  9. proslijedio/la je Tweet
    1. velj

    I added a new deformation mode to the Cloth Brush that changes dynamically the original dimensions of the cloth during the simulation. This way you can create the effect of stitching a large piece of cloth to a smaller one by using the sculpt mask.

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  10. proslijedio/la je Tweet
    2. velj

    Results are preliminary, but it seems so far that Godot is now the third most used game engine in the Global Game Jam, surpassing Construct and Game Maker for the first time (and trailing Unity and Unreal). Happy to know that our quick organic growth continues...

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  11. proslijedio/la je Tweet
    2. velj

    There is now a city fly through in . Have also added new turret and drone enemies, better explosions and missile trails which really help your aim.

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  12. proslijedio/la je Tweet
    29. sij

    If you want to play with the "Profile array" system you can buy it on my new gumroad page. And support your good fellow to create new things.

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  13. proslijedio/la je Tweet
    1. velj

    Blenderに搭載予定のclothブラシを触ってみた。シミュレーションなのでちょっと挙動に癖があるけど、不思議な感覚でとにかく気持ちいいね。

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  14. proslijedio/la je Tweet
    30. sij

    Game AI Pro 3 has been made available by the editor and various authors for free. A huge collection of AI articles from industry professionals available on a chapter by chapter PDFs. Game AI Pro 1 & 2 are also available for download!

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  15. 30. sij

    Bravo Novak!!!!!!

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  16. proslijedio/la je Tweet
    30. sij
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  17. proslijedio/la je Tweet
    30. sij

    The "bridge" is a 2ndary layer on top of the normal game. Gives info on creatures mood + health + energy.... and has its own leveling up system if players try to explore it more.

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  18. proslijedio/la je Tweet
    30. sij
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  19. proslijedio/la je Tweet

    There is never too much alpacas! is now available on Steam Store! Check it out now!

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  20. proslijedio/la je Tweet
    29. sij

    I'm back with plenty of exciting news and ideas that I want to share with you, starting this ! 🙌

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