Nice. What is your C64 toolchain? I'm Kick Assembler and 'make' nowadays. Started off with Zeus, then the Commodore Disc Assembler. My brother and I briefly used an 8086 based cross assembler when he was porting Thrust to the C16. That was like living in the future.
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I did a blog post about my toolchain:https://sarahjaneavory.wordpress.com/2019/07/04/how-to-code-the-sarah-jane-way/ …
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please dont make us fire less bullets lmao
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Čini se da učitavanje traje već neko vrijeme.
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There's a small CPU overhead when the player isn't firing bullets (it's a SHMUP, so not very often
), but the per-bullet CPU time is reduced, so overall it's an improvement.