Sarah Jane Avory

@SarahJaneAvory

, , atheist, currently coding a side-scrolling . Also owner of 4 cats. Support me by buying me a coffee at

Cambridgeshire.
Vrijeme pridruživanja: studeni 2009.

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  1. Prikvačeni tweet
    21. pro 2019.

    These days I'm having fun making games, and have released some already... Oh, and also powered by coffee... 😉

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  2. prije 1 sat

    progress: with all the recent optimisations, I can push stage 5 a little more, so have added extra enemies for Manic difficulty level.🙂I'll check it tonight, and if it's okay, I can move onto finalising stage 6. Oh, I so feel the need to make better progress!

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  4. My brother has been reading my Stone Of Argentos fantasy trilogy and has finished book 1... He loved it, so now he's on the 2nd book.😃Made me think about (eventually) getting back to writing as I have another series to write... When I'm ready, I shall.🙂

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  5. Wanted to read one of my own books on my Kindle last night (), but opened the Kindle to a "Very Low Battery" warning before it powered down!😮Decided to go for the backup device, so went down to the study and pulled the physical paperback from the shelf.😃

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  6. I did have the idea to make a special Valentines version of Neutron, one I'd name Valtron, but I'd better not...😉Imagine a game full of hearts and angels, and dark creatures turning to good before floating happily off the screen...😉Nah, I'd better finish Soul Force instead...

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  7. 2. velj

    progress: been optimising more code... so here's the NTSC version from cartridge startup to game. I feel that stage 5 is okay now, so it's time to get on with the rest of the game and make some progress!😃

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  8. 1. velj

    progress: hmm... seems I did a pretty good on the original disk version... The new cartridge version is only marginally faster right now, despite unrolling all the scroll systems loops. Still, it does run a bit quicker, and is much, much faster loading!😃

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  9. 1. velj

    progress: 2 layer scroll system is working again, and I've also optimised the code!😃Surprisingly, the new code worked first time!😮😃So that's the whole game working again. I still have to fix one of the player weapon types, but that should be easy...

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  10. 31. sij

    progress: here's a short video showing how one of my 2 layer scroll stages currently runs...😉

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  11. 31. sij

    progress: fixed the parallax scrolling system over lunch, so just the 2 layer scroll to fix.🙂Not sure why the 2 layer scroll is exploding, but will investigate this evening; it's probably memory related as I've had to rearrange the memory map quite a bit.

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  12. proslijedio/la je Tweet
    31. sij
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  13. 31. sij
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  14. 31. sij

    progress: once I'm done optimising the code to fully utilise the ROM banks, I can look at sprites; can split the enemy sprites so that bosses are "loaded" only when needed, thus giving more space for more enemy animation frames.😃

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  15. 30. sij

    progress: ...and now the game is running! Okay, so all the parallax scrolling is broken (and the 2 layer scroll just crashes) but at least it runs.😃Should be easy to fix all the broken stuff, then I can optimise the code to make full use of the ROM banks!😃

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  16. 30. sij

    progress: title screen has its music once more!😃Didn't help me changing the music address label last night from $9800 to $B800... Next step, get the scroller code working inside ROM banks; code is written, just needs testing this evening.🙂So, kinda progress...

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  17. 30. sij

    A little something I've been listening to this morning...

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  18. 30. sij

    progress: started converting the game from disk to cartridge yesterday... so now it's completely broken!😮 Title screen is working again, but I'll need to do a major memory rearrange to fix everything else. Still, it'll all be worth it in the end.🙂Trust me...

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  19. 29. sij

    progress: okay, I'm ditching the disk version and making a cartridge version only. Means I can unroll some loops and make the code much faster!😃Also means I can push the game a little harder. Plus I'm thinking of an animated end sequence and perhaps intro...🙂

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  20. 28. sij

    progress: hmm... if I dropped the disk version and made it cartridge only, I'd gain a lot more CPU time! I'm pretty sure I could make a 512K GS format image that would also run on anything using VICE (including TheC64)...🤔Okay, I'm tempted...

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  21. 28. sij

    NTSC progress: (2/2) There's a few tricks I can use on the scroll system to claw back some CPU time, but ultimately I might have to remove an few enemies when the screen gets busy...🤔It's only for 3 stages, so I feel I can live with that...🤔Challenging times...

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