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Prikvačeni tweet
These days I'm having fun making
#C64 games, and have released some already... https://sarahjaneavory.itch.io/ Oh, and also powered by coffee...
https://ko-fi.com/sarahjaneavory pic.twitter.com/gcIaDaTNfg
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#C64#SoulForce progress: with all the recent optimisations, I can push stage 5 a little more, so have added extra enemies for Manic difficulty level.
I'll check it tonight, and if it's okay, I can move onto finalising stage 6. Oh, I so feel the need to make better progress!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
For anyone curious about my fantasy trilogy (one I'm thinking about turning into another
#C64#RPG): https://www.amazon.co.uk/dp/B00EKRMVSI https://www.amazon.co.uk/gp/product/B00U5Z4MWC … https://www.amazon.co.uk/gp/product/B01HVOGWJA …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
My brother has been reading my Stone Of Argentos fantasy trilogy and has finished book 1... He loved it, so now he's on the 2nd book.
Made me think about (eventually) getting back to writing as I have another series to write... When I'm ready, I shall.
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Wanted to read one of my own books on my Kindle last night (http://mybook.to/TheVixenTrap ), but opened the Kindle to a "Very Low Battery" warning before it powered down!
Decided to go for the backup device, so went down to the study and pulled the physical paperback from the shelf.
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I did have the idea to make a special Valentines version of Neutron, one I'd name Valtron, but I'd better not...
Imagine a game full of hearts and angels, and dark creatures turning to good before floating happily off the screen...
Nah, I'd better finish Soul Force instead...Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#C64#SoulForce progress: been optimising more code... so here's the NTSC version from cartridge startup to game. I feel that stage 5 is okay now, so it's time to get on with the rest of the game and make some progress!
pic.twitter.com/hro4xCQmzhHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#C64#SoulForce progress: hmm... seems I did a pretty good on the original disk version... The new cartridge version is only marginally faster right now, despite unrolling all the scroll systems loops. Still, it does run a bit quicker, and is much, much faster loading!
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#C64#SoulForce progress: 2 layer scroll system is working again, and I've also optimised the code!
Surprisingly, the new code worked first time!
So that's the whole game working again. I still have to fix one of the player weapon types, but that should be easy...Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#C64#SoulForce progress: here's a short video showing how one of my 2 layer scroll stages currently runs...
pic.twitter.com/zK5U8f6rOCHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#C64#SoulForce progress: fixed the parallax scrolling system over lunch, so just the 2 layer scroll to fix.
Not sure why the 2 layer scroll is exploding, but will investigate this evening; it's probably memory related as I've had to rearrange the memory map quite a bit.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sarah Jane Avory proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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#C64#SoulForce progress: once I'm done optimising the code to fully utilise the ROM banks, I can look at sprites; can split the enemy sprites so that bosses are "loaded" only when needed, thus giving more space for more enemy animation frames.
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#C64#SoulForce progress: ...and now the game is running! Okay, so all the parallax scrolling is broken (and the 2 layer scroll just crashes) but at least it runs.
Should be easy to fix all the broken stuff, then I can optimise the code to make full use of the ROM banks!
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#C64#SoulForce progress: title screen has its music once more!
Didn't help me changing the music address label last night from $9800 to $B800... Next step, get the scroller code working inside ROM banks; code is written, just needs testing this evening.
So, kinda progress...Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
A little something I've been listening to this morning...https://www.youtube.com/watch?v=0TtjHBgsbgo …
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#C64#SoulForce progress: started converting the game from disk to cartridge yesterday... so now it's completely broken!
Title screen is working again, but I'll need to do a major memory rearrange to fix everything else. Still, it'll all be worth it in the end.
Trust me...Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#C64#SoulForce progress: okay, I'm ditching the disk version and making a cartridge version only. Means I can unroll some loops and make the code much faster!
Also means I can push the game a little harder. Plus I'm thinking of an animated end sequence and perhaps intro...
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#C64#SoulForce progress: hmm... if I dropped the disk version and made it cartridge only, I'd gain a lot more CPU time! I'm pretty sure I could make a 512K GS format image that would also run on anything using VICE (including TheC64)...
Okay, I'm tempted...Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#C64#SoulForce NTSC progress: (2/2) There's a few tricks I can use on the scroll system to claw back some CPU time, but ultimately I might have to remove an few enemies when the screen gets busy...
It's only for 3 stages, so I feel I can live with that...
Challenging times...Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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