Samuel Tate

@Samueltates

XR experience designer, Unity developer, occasional writer. Extending reality at . he/him atm

Wurundjeri Land
Vrijeme pridruživanja: listopad 2012.

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  1. Prikvačeni tweet
    29. pro 2019.

    Digging Simulator 2020 - VR Digging at it’s finest - Hack, slash and blow your way through this cursed earth. Playable beta up on -

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  2. prije 7 sati

    would you say this is the best oculus interaction kit, running a bootcamp on the weekend and tossing up with switching from VRTK to say oculus framework or a new one

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  3. prije 14 sati

    Hint it is not spooky - but judging by everyone’s reaction there’s definitely a market for ooky spooky body embodiment, which is good to know.

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  4. prije 14 sati

    My best tweet was a dumb bug! You guys are gonna be pretty bummed when you see what I’m actually working on. But stay posted :)

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  5. proslijedio/la je Tweet

    Telekinesis & Grasping 🙌👋✊ More progress on my Hands Physics Project for with hand tracking.

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  6. 2. velj

    working my way through a character design course. Nice to take a break from the code.

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  7. proslijedio/la je Tweet
    1. velj

    Wow, this is incredible: A guy controlling a robotic arm with his mind at a distance 😮 Ten years ago, this would have been science fiction; now it's science fact. Wonder where we'll be in another ten years...

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  8. 1. velj

    my hand tracking with custom meshing is either going really well or really poorly I'm not sure.

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  9. proslijedio/la je Tweet
    31. sij
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  10. proslijedio/la je Tweet
    31. sij

    Adam Savage's () Tested VR is now streaming in Oculus TV! If you have an Oculus Quest, open Oculus TV and you'll see the episodes featured. If you're in Go or Gear VR, click through here and "Save to VR".

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  11. proslijedio/la je Tweet
    30. sij

    If you’re a minority/person of color in tech and are interested in a career at Twitter please DM me 🙏🏽

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  12. proslijedio/la je Tweet
    29. sij

    Bob Rossing a fucktup Apple

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  13. 31. sij

    I’m logged on baby. Reply’s for everyone!

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  14. proslijedio/la je Tweet
    30. sij

    If you can give Kayleigh a job then you should! She's amazing!

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  15. 31. sij
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  16. 31. sij
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  17. proslijedio/la je Tweet
    30. sij

    Q: "What do you do for a living?" A: "I work for a video game studio." Q: "Oh wow, how does someone get started doing that?" A: *big long exhale* Everyone who works in games has had this interaction.

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  18. 30. sij

    I had to deal with this uncomfortable fact after spending time with a lovely six foot girl who was definitely a litttttlle bit taller than me. Turns out I’d just been kidding myself and she has had to break this fact to many men. Get yourself checked fellas it’ll be a weight off.

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  19. 30. sij

    I still remember when I showed my psych my five year plan trello board and she was like - ok, I think you might be over thinking. Turns out I have low self esteem and compensate by creating goals around who I think I ‘should’ be

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  20. proslijedio/la je Tweet
    30. sij
    Odgovor korisnicima

    + I don't think it's intentional exclusion as much as it is an attempt at optimizing for 'the product and users' - and it does end up shutting out folks. If we're going to solve harder and more nuanced problems, designers need to Talk To Each Other, though. & not just to 'Users'

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  21. proslijedio/la je Tweet
    29. sij

    Separately, having danced across tech and games, it befuddles me how the word ‘design’ can be so many things. Game design (ludic) can be experience design (delight), and experience design can be UX design (UX), but game design isn’t oftentimes UX design. /1

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