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Blokirali ste korisnika/cu @SamirahEvers
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#pipetool again, but this time showing off the corners. As before the entire tool takes in premade assets. Any angle is possible. The tool makes for quick iterations and ease of use.#houdini#procedural#gamedev#pipes#TechArt I've used these assets: https://gumroad.com/l/JkWPe pic.twitter.com/3l7d3uXhevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I've been working on a
#pipe#tool that takes in premade assets instead of creating one huge unique mesh. Each color represents an asset that could be made by an artist. This makes it great for#gamedev. Tool also detects#intersections.#houdini#procedural#Modularpic.twitter.com/y7Uq67NQEdHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Samirah proslijedio/la je Tweet
ANNOUNCEMENT! We are looking for talks from game developers/researchers from AAA, indie or academia on anything
#procedural for the next Everything Procedural Conference on Wednesday April 22nd 2020.@everythingproc#procgen#generative#gamedev#indiedev#creativecoding#procjamHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#TheRookies have voted me as a finalist! Check it out http://www.therookies.co/entries/1057 .#houdini#forest#procedural#gamedevelopment#ue4#houdinienginepic.twitter.com/5d7QqV9AfP
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Hey guys! I've created an updated version of my previous work from last year. Again they are
#procedural#race#tracks made with#houdini. Inspired by#wipeout and#redoutpic.twitter.com/XRfb2reiLWHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Samirah proslijedio/la je Tweet
Here is some of the progress of a simulation that I worked on in my second year at
@bredauas. Both the#simulation and the wiggling vine are done in#Houdini The key was to keep looking at what's off and work from there. I'd love to work on this more still!@sideFXpic.twitter.com/kEG7XtqIaSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Samirah proslijedio/la je Tweet
Really happy with the results our tool is able to generate. https://vimeo.com/344836438 https://twitter.com/stoica_mihnea/status/1144285891537592320 …
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Been working with
#python and combining it with#houdini. I've created an editor with python that allows you to draw out your levels. Once saved, it will instantly generate the level within Houdini.@bredauaspic.twitter.com/qtg4XKZBakHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Some more examples, all I did here was change the offset of the
#heightfield and you'll get instant#foliage placement.#procedural#houdinipic.twitter.com/TdlwYbT7FRHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The system is fully
#procedural. Meaning that you can input any#heightfield and the spawn of the#trees is nearly instant. The tool can work with any biomes as long as you create settings for them.@bredauas#houdini#ue4#houdiniengine#forestpic.twitter.com/KGexoH7oKjHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The tool has a
#hierarchy system, meaning that roads/rivers/buildings etc.. will have priority over the spawn of the#foliage (unless stated otherwise.)#houdini#ue4#terrain#road@bredauas#proceduralpic.twitter.com/P1jE923N0iHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Here is a preview of how the system works using a mask to place the
#trees. The system grows based on#forest#ecological succession. Blue = Climax Forest Orange = Mature Forest Red = Young forest#procedural#houdini#forest@bredauaspic.twitter.com/H2LypwguRwHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Samirah proslijedio/la je Tweet
#procedural stream/river that I have been working on. Geometry and flowmap made in#Houdini, material made with#UE4 and particles are made with#Niagara and placed with Houdini as well. Still in progress :) Terrain made by@SamirahEverspic.twitter.com/PIHsnaBLULHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Another video with a walkthrough of the
#procedural#terrain. The river is procedurally made by@BoomenSophie.#UE4#houdini@BuasGames#forest#ProceduralArtpic.twitter.com/XtvTXCmqc6Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
A video preview of the procedural system I've created over 2 weeks. Foliage and materials are sourced from:
#Unrealmarketplace#SubstanceShare&Source#QuixelMegascans.#houdini#ue4#houdiniengine#forest#procedural#terrain#foliage#terraingeneration@BuasGamespic.twitter.com/xLptx125LiHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Made a procedural tool in
#houdini, that creates a complete terrain within#unreal. More of my workflow and screenshot coming soon! Assets from:#UE4,#Quixel and#substancedesigner@BuasGamespic.twitter.com/mz0FJS4wmq
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Hey guys, I'll be at
@everythingproc, so if you are there and want to see my work or have a chat. You'll find me there!@BuasGames#houdini#studentHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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#unreal scene with#traintracks,#landscape and#foliage placement created in#houdini. Foliage assets are from#UE4 KiteDemopic.twitter.com/lG7e1kf2qC
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