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Prikvačeni tweet
As a true test of performance I decided to see how fast I could run while constantly generating terrain around myself. I got to just over !! 10,000 km/h !! before any frame drops. I don't think this will be causing any FPS issues in the final game
#UE4#gamedev#proceduralpic.twitter.com/JSx1KVcnHrPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sam Debenham proslijedio/la je Tweet
The procedural terrain generator is leading to some really interesting scenery. Add to it a unique flora system along with different weather conditions - and results are pretty fascinating *laughs in medieval English*
#screenshotsaturday#indiedev#gamedev#indiegame#pcgamingpic.twitter.com/Pbi4bfDa9gHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sam Debenham proslijedio/la je Tweet
As promised - http://shorturl.at/gqQ69 Creating stylized scene inspired by
#ghibli using@UnrealEngine - breakdown: more screens inside.#blender#indiegamedev#indiegame#gamedev#indiedev#substancepainter#digitalart#gameart#screenshotsaturday#UE4#IndieDevWorldOrderpic.twitter.com/OaVBft33DbHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sam Debenham proslijedio/la je Tweet
Had a fun idea to test performance with ~30K items! Phone didn't blow up but fps isn't great
. All can be improved, probably with LOD and culling. #indiedevpic.twitter.com/kJJGMidQ14Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sam Debenham proslijedio/la je Tweet
Procedural ivy generator Currently working on this with
#Houdini Engine and#UnrealEngine! It takes a selection of meshes from the world, bakes them to a paintable mesh, and generates ivy based on the vertex painted areas.#UE4#indiedev#procedural#indiegame#gamedevpic.twitter.com/UeLfzkJPJhHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Imagine a full puzzle game like this, where you figure out mind bending things like photographing unreachable objects and turning the photo around and having them drop down straight onto you...
#portal.. or, uhh...#photohttps://twitter.com/mattstark256/status/1213156890475212800 …
0:59Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I'm supposed to be in holiday mode for a couple of weeks, but thought maybe I could squeeze in a bit of work... Just experimenting with a darker, less saturated style, not sure what I think of it yet...


#UE4#gamedev#indiedev#screenshotsaturdaypic.twitter.com/32fW8C0VrK
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Sam Debenham proslijedio/la je Tweet
Testing The Building System for
#screenshotsaturday#indiedev#gamedev#madewithunitypic.twitter.com/HpChuc32VYHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Very cool Luca, especially those volumetric clouds.https://twitter.com/LucaRood/status/1205949901865201664 …
0:10Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Its not efficient yet, but it does work - I still need to implement some "compression" for it. For example, say the player fills a whole 16x16 tile with stone, the system will just save: tile(x.y) = (all stone, dont bother saving and iterating over each individual block)
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Please excuse my terrible handwriting here
. The delete/regenerate system is in place to keep performance high on large maps, but up until today, it didn't save and regenerate any modified blocks. So I've just implemented a way to do that.
#UE4#gamedev#indiedev#proceduralpic.twitter.com/fhLl7wHhNNPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Broke some code but it made an accidental water world
pic.twitter.com/DUfr402dYs
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Well this is a very easy decision
Smooth it is. Thank you guys for the feedback on it.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Which one is more visually appealing?
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