I'd dislike it just as much if it was printed in a Commander deck, fyi.
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There's still a lot of choices here. You don't have to play signet and talisman for example. Not playing artifact mana also insulates against stuff like vandalblast
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That's true, although I'm not sure about the no mana rock plan for most decks. It's technically a decision, but I think there's a right answer.
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No skin in this game, but I don't think Mana rocks really apply to the "spirit" of the format.
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I will never complain about good budget cards. It helps me make a functional commander deck. For those of us that can’t/won’t spend hundreds/thousands on decks, it is a blessing.
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I actually think this will be significantly more expensive than the Signets/Mind Stones/Fellwar Stone/Talisman it replaces.
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I agree when it comes to most spells, but I really don't think the same standard should apply to things like mana rocks, specially rocks that don't have any alternate ability. Arcane Signet doesn't take away self-expression, it enables it by allowing decks to be more consistent
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Particularly for Brawl. I like it less in Commander, because it wasn't as needed, but multicolor mana enablers are in short supply in a Standard Singleton format. The expression that enables is more important than the lack of expression it represents (always play it).
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Ten tweet jest niedostępny.
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I think trying to figure out what mana rocks/ramp are right for your specific decks is part of the fun of building/playing Commander. This one is just always the right choice outside of fringe exceptions (like you're playing Sen Triplites and need to your opponents mana colors).
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Wydaje się, że ładowanie zajmuje dużo czasu.
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