#VR #VRLocomotionSystem
Bony Labyrinth (VR locomotion system)
to solve "Motion Sickness" during smooth teleportation
on sale now
link Asset Store :
SabRango
@SabRango
BioChemicalPhysics of the AI
SabRango’s Tweets
Why Isn't Functional Programming the Norm?
OOP features like Class inheritance, methods are not the case Industry have been using for their product. it completely another features that Developers wanted to use in their product
Double pendulum except Coriolis forces
references link :
myphysicslab.com/pendulum/doubl
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Controlling character body with pure physics model
amazing research:
1) impact-aware-robotics.github.io/speakers/feath
2)
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If the clip created by a script, it can be called via this api docs.unity3d.com/Manual/animedi
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its needs to be called after transform was recorded
docs.unity3d.com/Manual/animedi
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#Physics #physicsengine
made a prototype formula of muscle fiber system via dynamic pulleys😃
github.com/MyelinsheathXD
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#unitytips To control time-scale "properly" in the editor during traning ML-agents , use cmd:
" --time-scale=1 --capture-frame-rate=0 "
whole command smth like this :
[mlagents-learn saymyconfig.yaml --time-scale=1 --capture-frame-rate=0 --run-id=saymyid01]
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#madewithunity
#articulationbody
Made a system to convert "Force" vector to "Torque" vector in articulation body
github.com/MyelinsheathXD
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"Center of the mass"
Quote Tweet
When engineers have fun 🤩
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Made custom physics :"sphere collision detection" source code:
github.com/MyelinsheathXD
the built game
sab-rango.itch.io/cytoskeleton
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#devtober
link game sab-rango.itch.io/jellyfrog
It took about 2 weeks to understand new articular physics in Unity 2020.2 and implement this manually to the skeleton !
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Virtual sound gen: Aerophones in Flatland: Interactive Wave Simulation of Wind Instruments


