What of instead of new maps, players both picked a map they liked and their half was the map they picked while the other half was their opponent's. On ladder it'd be a set of maps. In best of x it'd be both players blind picking maps per game.
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Well with choice and no rng that screws you over, while also creating assymetric gameplay with people's expansion paths and map advantages differing
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Tbf maps in competitive play are very predictable, one main base + natural expo, 6-8 total base per side, asymmetric, some chokes, vision blocker and highground for ovie here and there In AOE the map affects your resource gathering rate which is why rng is a huge factor
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