Melee community. Welcome to the era of rollback. After seven months of full-time work, the newest Dolphin build from Slippi brings you:
Rollback netcode
Integrated matchmaking
Auto-updates
Replays
Try it out now → http://slippi.gg pic.twitter.com/9hS7KvlAh8
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Replying to @Fizzi36
Someone please explain why rollback is good? Doesn't SFV use it and online is trash? Just curious
2 replies 0 retweets 4 likes -
Replying to @SFS_A_Rookie @Fizzi36
i dont understand it very well but SFV's rollback is really terribly implemented and suffers as a result of clock syncing issues between both systems or something like that? and then they tried to "fix" it recently and i've heard people say they actually made worse
1 reply 0 retweets 2 likes -
delay netcode slows down and chugs the game during packet loss which results in eaten inputs and you having to change your timing to adjust for the lag rollback ideally feels mostly the same to play online as it does offline, and instead of chugging it resimulates the gamestate
1 reply 0 retweets 2 likes -
https://youtu.be/yzawZ2nanu0?list=WL … the first half or so of this vid addresses the key differences between rollback and delay based netcode for melee
1 reply 1 retweet 3 likes
Thanks for the detailed response! (:
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