Melee community. Welcome to the era of rollback. After seven months of full-time work, the newest Dolphin build from Slippi brings you:
Rollback netcode
Integrated matchmaking
Auto-updates
Replays
Try it out now → http://slippi.gg pic.twitter.com/9hS7KvlAh8
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Not specifically SFV, but here’s an explanation of net code that I found helpfulhttps://youtu.be/1JHetORRpfQ
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Thanks homie. I'll watch this when I get home
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i dont understand it very well but SFV's rollback is really terribly implemented and suffers as a result of clock syncing issues between both systems or something like that? and then they tried to "fix" it recently and i've heard people say they actually made worse
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delay netcode slows down and chugs the game during packet loss which results in eaten inputs and you having to change your timing to adjust for the lag rollback ideally feels mostly the same to play online as it does offline, and instead of chugging it resimulates the gamestate
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