Big supporter of shaking up the game! Look at the huge changes Dota makes, even League to some extent. Bring back the HERC?https://www.reddit.com/r/starcraft/comments/fbxpjn/i_think_the_game_needs_a_bigger_shakeup_than_what/ …
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I think shaking up the game boosts casual interest, viewership and everything for SC2. Of course balance is a big issue, but it changes the skillset necessary making flexibility/adaptability more important.
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Dota has such a huge player-boost after every patch, would love to see the same for Starcraft. Will add to the longevity of the game. I understand it might lose some of its "pureness". But if it actually works, Blizzard might consider putting more resources back into sc2
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Replying to @SC2HL
That's not true at all for DotA. You need to dig way more into the figures if you want to make claims like this.
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Replying to @nBimre
Based it on this: https://estnn.com/dota-2-is-the-outlanders-update-the-most-unpopular-update-yet/ … "In the month of August 2018, after the 7.19 update, active user numbers jumped by 7.78%." - The 7.07 update in 2017 added the game’s Turbo mode saw a gain of 4.56% after it went live, and a further gain of 5.27% active users in the follo
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Replying to @SC2HL
Yeah and 7.00 or the latest one gutted the number of players (at least for a while, too short to tell right now for the latest). There is no definite trend regarding big patches and number of players to draw conclusions for DotA2.
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Replying to @nBimre
I mean I just provided a source supporting my argument with some data. Of course basing it on the steamcharts data is limited and only Valve has the real numbers. I am just saying from the limited amount of data we have it seems to support shaking up the game.
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Doing some more research on Patch 7.00 seems to show that the patch did reverse the downward trend Dota was going in a little - https://www.reddit.com/r/DotA2/comments/5y8ltj/dota_2_is_not_losing_players_because_of_7/ … at least according to this post from around the time doesnt fully seem it gutted usercount.
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