10) On the other hand, many regulators have found it very difficult working with crypto companies: instead of working collaboratively, we've seen a ton of examples of tension boiling over.
Conversation
14) Stablecoins are maybe the most straightforward: create a reporting/transparency/auditing based framework to ensure they are backed as they say they are: ftxpolicy.com/stablecoins
This would solve 80% of the problems while allowing stablecoins to thrive onshore.
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16) Second, there should be standard markets oversight, in a unified regime that creates similar standards for spot, futures, etc.
And third, a disclosure, registration, and anti-fraud based regime for token issuances.
ftxpolicy.com/areas-for-cryp
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20) Tapping into the existing userbase of video games could be huge--billions of users and hundreds of billions of dollars each year.
But this only makes sense if it makes the virtual worlds more engaging, not less.
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21) The real goal, here, is to take a great game, and integrate NFTs in a way that makes the game better.
And, meanwhile, networks need to keep scaling.
I always laugh when a blockchain says they're already fast. None are!
Fast means millions of TPS. No one is there yet.
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Any reason it couldn't just unlock a new segment of gamer the way mobile games unlocked the casual gamer?




