1) OK so pet peeve:
You're playing against a great offence, so you decide to run the ball more to "keep the ball out of their QB's hands".
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2) This is a really common suggestion. 538, known "quants", just suggested it without any pushback! fivethirtyeight.com/features/rejoi
But it makes no sense.
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75% run: ~10m left
75% pass: ~12m left
But just adding 2m to the game clock doesn't particularly advantage one team or the other, it just increases both team's point totals.
Teams alternate possessions. You'll both get roughly the same number no matter how slowly you play!
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5) Obviously this isn't 100% true.
a) a few mins left in half --> try to end the game on one of your possessions so you get an extra one
b) if they're way better than you, you want a shorter game --> more volatility
c) way down --> play quickly, way up --> play slowly
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I think the argument is that it reduces the total number of plays in a game. Just like playing slow in basketball reduces the number iterations. I’ve always figured bad teams generally want to play slow to jack up the variance while good teams want to play fast
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It does because the more possessions mean the better team more likely to win. If you shorten the game you can put yourself in a better position to play for it all in 1 drive
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I think 10 plays with 8 being running plays with the team using the whole play clock on those runs, it would be a much bigger difference than two minutes



