Conversation

1) OK so pet peeve: You're playing against a great offence, so you decide to run the ball more to "keep the ball out of their QB's hands".
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3) The thing is, if you run the ball, taking up more clock... Then that's time *neither* side can take advantage of. Let's say you can choose between 75% running or 75% passing on this possession, and each have equal % of scoring.
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5) Obviously this isn't 100% true. a) a few mins left in half --> try to end the game on one of your possessions so you get an extra one b) if they're way better than you, you want a shorter game --> more volatility c) way down --> play quickly, way up --> play slowly
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6) But to first order, you should do whatever gets you the most points in expectation with your possession, and not worry about the clock impact unless it's near the end of the half or a team is way ahead.
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7) Lamar's rusing didn't beat Mahomes because he kept the ball out of his hands. He won because he's fucking fast. Lamar Jackson out-rushed the entire Chiefs team, and he's a QB. That's either a great sign for him, or a terrible sign for their RBs. Or, in this case, both.
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I think the argument is that it reduces the total number of plays in a game. Just like playing slow in basketball reduces the number iterations. I’ve always figured bad teams generally want to play slow to jack up the variance while good teams want to play fast