I think a big question here: how do you sustainably create an in-game ecosystem where people can *make* real money? What are other players paying them for?
The answer, maybe: if people value in-game success, they can "hire" other players by buying their in-game items etc.
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1/ After spending more time in the @AxieInfinity ecosystem, I feel that the heart of the play-to-earn (P2E) model lies in the new guild system, like @YieldGuild
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