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Replying to and
To be clear, there was no change; I'm pretty sure this limit was always there. The reason is because some people have effectively tried to DDOS FTX with conditional orders (each one takes matching engine processing power).
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Replying to and
This isn't a limit to the number of *orders*, or positions, or anything; it's to stops etc., because each individual once needs to be constantly evaluated to see if it would trigger. So having too many slows down the matching engine.
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