sometimes, I'm just trying to make sure there are no lay offs and/or everyone gets paid.
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Generally, I wish more people understood that we all have specific jobs to do and there's a lot of things running in parallel. Just because a studio released a new character or some new cosmetics doesn't mean there isn't someone else working on bug fixes at the same time.
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OMFG THIS
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How most success or failure really stems from how projects are begun.
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How many titles get worked on and are never ever mentioned outside the studio. I've probably worked on 9 titles that never even saw a public announcement. They just died in a board room while 100s of people were still working on them...
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I just want to put some much stuff that's under NDA on my portfolio. Once the project is released to the public, then I can do it, but if it never gets released...
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I'm not a programmer, I'm a DESIGNER, those aren't the same and no I am not an artist either oh my God. Also as the wise Mr Rennie said - one person doesn't do all the things unless maybe they're at an indie studio, in which case they are very likely working on the issue, chill
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The energy, just the entire energy of this tweet



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That game narrative is not about words or text, but rather context and meaning. And that we don’t play video games all day.
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I wish that more "gamers" realize that gamedevs are fans of games too. We love games so much! That's why we got into games to begin with!
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