This is a test of the same point cloud framework in #unity3d but using Kinect tracking to rotate the camera turning the head, and moving two dynamic lights with the hands.pic.twitter.com/Iif4OabQl3
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Ooh how long did the photogrammetry pass take and how big is that file? Beautiful choice that fade dissolve effect
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Source is a 360 video, less than 1 min long. Cloud in the range of 25-30 million points... I think around 6/700 megabytes but not 100%sure, I did some simplification here and there. It’s all running in real time, I’m pushing and extruding the points when you get close.
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I bet this would feel great in VR (with some tweaks to triggering the dissolves, particle sizes etc)
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I had it running in VR, the sense of depth is incredible but yes there are a lot of things to fix for how points are rendered in vr :)
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This is incredible! You've taken those partial scans and illumination blow-outs and made it into something mesmerizingly effective! Would love to see a tutorial of this!
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Its all running in real time too. Actually the lights are all dynamic and added to the scene. You can basically attach a controller and walk around the area :)
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Astounding!



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Thanks! I got a bunch of scans I did in Vietnam last week, going to keep posting them in the next days.
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This is grandiose - not only technically, but also such visuals can in a poetic way depict the loss of memory, wandering in the dreams and another psychological state of being.
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Thank you so much for your kind words, I really appreciate it.
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