Is there a better way to path grid-based movement around an object in Unity 2D than with a raycast? Or does that seem like the best bet
@JustBlais Time for ol' Lucky Ronnie to offer his services once again. Ahem! I don't know! *stands proudly*
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@RonnieFilyaw i mean, pokemon would have been a better game if you could just phase through objects you didn't care about. right? right??? -
@JustBlais Brock? More like Block-ing me from FREEDOM
End of conversation
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