Imagine wanting to play something interesting and thematic like Celestial Warlock/Life Cleric/Divine Soul Sorcerer and not being punished for it. I love weird multiclasses that perform greater than the sum of their parts, and usually will - but feats should be their own thing.
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I like this concept, can you elaborate more on how that works in the case of a fighter having so many feat/asi points versus other classes?
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Same - feats are a valid part of character building. Great minds.
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So I guess if I take 2 levels of wizard then 1 level of fighter I get my feat but then if I were to go grab level 3 of wizard next I only get my hp increase since I already got my lvl 3 feat?
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