Roman Swietlik

@RomanSwietlik

I'm always smiling. Product Manager.

Toronto
Joined March 2009

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  1. Retweeted
    9 Sep 2015

    Lovers in a Dangerous Spacetime is finally out on Steam! GO BUY IT NOW!!! So good!

  2. Retweeted
    27 Aug 2015

    . from unanimously the most badass presentation

  3. Retweeted
    27 Aug 2015

    So true about a lot of things in life. Be relentless.

  4. Retweeted
    27 Aug 2015

    Psst..The Design of Future Things & The Design of Everyday things are good product reads.

  5. 27 Aug 2015

    Hi, It was nice talking with at about your prototyping app!

  6. Retweeted
    27 Aug 2015
  7. 27 Aug 2015

    So far been meeting lots of great people. Can't wait for the presentations.

  8. Retweeted
    21 Jul 2015

    Just back from an insightful discussion on InDesign and tablet magazine design from . Thanks a lot for the knowledge.

  9. Retweeted
    21 Jul 2015

    Spent the night examining the wonderful world of interactive magazines with

  10. Retweeted
    14 Jul 2015

    Got an app in market? Tools like can help you test, tweak & improve.

  11. 14 Jul 2015

    "As a non technical founder you're job is on the business aide to be a great sales person"

  12. Retweeted
    14 Jul 2015
    Replying to

    Panels where ppl share or call BS are the best. That's a win on both of your panels. Nice.

  13. 14 Jul 2015

    "Took a few career curves to understand the importance of culture. It all boils down to who you're working and having fun with"

  14. 14 Jul 2015

    Dark moments of launches "living on a friend's couch, rejected from ycombinator, focusing on hitting milestones... Success!"

  15. 14 Jul 2015

    In your Control: make something useful. Know your audience. Have an app ready for a device launch. Aligning with Apples goals.

  16. 14 Jul 2015

    "Golden ticket is being featured on the app store, you basically get drowned in money" harder to do nowadays due to competition

  17. 14 Jul 2015

    "Relying on a publisher to supply you users but they want to keep users for themselves. Doesn't make sense yet... revenue gen"

  18. 14 Jul 2015

    "Making $140k a month wasn't considered successful due to bias on what success means and who we were compared to" interesting..

  19. 14 Jul 2015

    "Doing an experiment in building up an audience and user acquisition via kickstarter — and market validation for the product"

  20. 14 Jul 2015

    So excited to hear talk about mobile game development here. Totally backed his kickstarter campaign too! Recco!

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