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I'd like to make a cozy experience inspired by classic flash games like Diner Dash and Penguin Diner, but with HOT CHOCOLATE. So far I have NPC's spawning and a player moving! Visually I'm going for a animal crossing approach of stylized with attention to detail.pic.twitter.com/oNl4zLI8jc
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Nathan Rohner Retweeted
We've created an actual shop that celebrates all the things we love about games!
This includes videogames, books, prints & merch. It features work from local developers and some exclusive items!


https://shop.paperhousegames.com
pic.twitter.com/n2WtMWOMCX
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Nathan Rohner Retweeted
here's the Fisher Price Xbox controller in action! let me know what games you'd like to see me play with it and thanks to
@Wario64 for the off-hand joke that inspired me to make this happen
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Nathan Rohner Retweeted
Every time I have a programming question and I rly need help, I post it on Reddit and then log into another account and reply to it with an obscenely incorrect answer. Ppl don’t care about helping others but they LOVE correcting others. Works 100% of the time
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Nathan Rohner Retweeted
I'm gonna go make us a lore-accurate Halo film. Cast announcement soon. Releasing June.pic.twitter.com/rIj6wWadbU
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Nathan Rohner Retweeted
Rigging a piston doesn’t have to be hard! With just a couple of bones and bone constraints you’re all set.
#blender#b3dpic.twitter.com/LXNduTfIepThanks. Twitter will use this info to make your timeline better. UndoUndo -
Nathan Rohner Retweeted
I continue working on terrain systems in my tiny building game. Now, paths will try to stay flat if you lead them through sloped terrain
PS: grass is disabled while I'm doing more techy prototypes
[1/10]
#gamedev#indiegamedev#rustlang
#opengl#bevyengine#procgenpic.twitter.com/q1zmULvEciShow this threadThanks. Twitter will use this info to make your timeline better. UndoUndo -
Nathan Rohner Retweeted
#gamedev tip. Stair collisions always seem to cause issues with most folk, with cameras and characters juddering up and down the stairs. My advice is to use a second collision layer called "Step Up", and assign this to the IK for the feet, and dropped objects.Show this threadThanks. Twitter will use this info to make your timeline better. UndoUndo -
Nathan Rohner Retweeted
I made a procedurally animated isopod... in 3D! This
#unrealengine thing is pretty neat!pic.twitter.com/7Y4QbKJSdwShow this threadThanks. Twitter will use this info to make your timeline better. UndoUndo -
Nathan Rohner Retweeted
Playing with a new VR planar reflection component on Quest2. Still needs some tuning but looks good so far and runs great on mobile :)
@VRMADA#VR#madewithunity#gamedev#indiedevpic.twitter.com/BnBnXanquzThanks. Twitter will use this info to make your timeline better. UndoUndo -
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Nathan Rohner Retweeted
I did a thing... its so weird seeing myself on a video xDhttps://twitter.com/HitmarkerJobs/status/1519368279072116736 …
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Nathan Rohner Retweeted
Now OPEN-SOURCE! Dynamic Inventory System & UI for
#GodotEngine. Fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database:
https://bit.ly/GodotOpenSourceInventory …
Part of my 10h Godot UI Masterclass course. Learn to build from scratch: https://bit.ly/GodotUI pic.twitter.com/WsfoXWOAtyShow this threadThanks. Twitter will use this info to make your timeline better. UndoUndo -
Nathan Rohner Retweeted
Showing off some movement and a couple of Key Items. Still a work in progress, but its feeling pretty good to play!
#indiedev#pixelart#zelda#zeldalike#gamedevpic.twitter.com/IxsrfDZds7Thanks. Twitter will use this info to make your timeline better. UndoUndo -
Nathan Rohner Retweeted
Worldbuilding! omg it's so hard...
#gamedev#indiedev#indiegame#unrealengine#ue5
#fantasy#rpg#gaming#WishlistWednesday#artpic.twitter.com/4iJoN7hvpHThanks. Twitter will use this info to make your timeline better. UndoUndo -
Nathan Rohner Retweeted
Game Developer
@TheRujiK demonstrated a fully procedural monster crossbreeding system: https://80.lv/articles/a-fully-procedural-monster-breeding-system/ …#gamedev#GameMaker#indiedev#proceduralart#pixelart#art#design#gamedevelopmentpic.twitter.com/eu0CZzWq0FThanks. Twitter will use this info to make your timeline better. UndoUndo -
Nathan Rohner Retweeted
.
@JangaFX released project files behind@key_vfx's experiment with volumetric clouds in Unreal Engine 5: https://80.lv/articles/ue5-embergen-made-clouds-can-now-be-downloaded/ …#UE5
#realtimeVFX#3dart#vfx#embergen#unrealenginepic.twitter.com/x56CIYIMZOThanks. Twitter will use this info to make your timeline better. UndoUndo -
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Nathan Rohner Retweeted
Quick
#gamedev#gameart tip: A really good exercise in learning where your topology should go to get great low poly deformation is to imagine your mesh as a Starwars Stormtrooper suit- made of rigid plates and rubber. The outer shape of the plates (blue) are the important bitpic.twitter.com/0fL1cV7Ama
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Nathan Rohner Retweeted
Here is a speed up version of the texture progress, I know the UV and model arent the most efficient as they could have been, this project was more to get out of a burnout feeling and to relax, and a lot of things got implemented on the go as well, like the extra garnishpic.twitter.com/4ncW1wHTmi
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Joe discussed his day-to-day and gave some golden nuggets of advice for those interested in pursuing 3D modeling in gaming