Wild hypothesis: the Windows/OEM distribution model may also creates *secondary* bitflip errors - among all the PC OEMs and models, some of them end up making corrupt installs, that go on to produce further errors.
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If true, this becomes yet another reason (in addition to safety against mandated or voluntary backdoors, etc.) OS's should not be coupled and shipped with hardware, but device-agnostic and obtained from publicly curated repro-build repositories.
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i'd guess another factor is macs have fairly consistent hardware quality, whereas there will always be a long tail of windows machines made with lower quality electronics
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Yes, but Linux is also less-represented in Bitsquats than WP, and definitely doesn't have consistent hardware quality. ;-)
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This finding caught my eye because anecdotally going way back (filesharing:) all the corrupt files I got came from Windows users, and I never experienced silent corruption myself (plenty of EIO tho).
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Or possibly traffic to WP has a different OS representation than the bitsquat domains. Author should have compared http://wikipedia.org to http://wikipedaa.org or something.
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Yeah that's plausible too.
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On Mac they’re mostly bad memory, in my experience.
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I've had a hypothesis for a while that various "impossible" corruptions in Minecraft save files are caused by bitflips because Minecraft is often run on crappy hand-me-downs. Unfortunately it'd be pretty hard for me to prove/disprove this.
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