commercial real-time raytracing
https://devblogs.nvidia.com/introduction-nvidia-rtx-directx-raytracing/ …
hey @Peter_shirley did this happen before or after you predicted it would?
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But for VR/AR, and for not sticking out as ugly in live action movies, and for cool stuff like reproducing real optical illusions, lens optics, special materials, etc. you really need raytracing.
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I think we’re basically in agreement; I just want to see more work on making raytracing approaches less brute force.
End of conversation
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