Yes, there are plenty. MiST is an FPGA board dedicated to them. There are no less than 4 SNES impls. One of them- the Super NT by kevtris- is one-to-one with the real hardware, from cycle-by-cycle capture-and-compare bus signals between SNES hardware and FPGA core.
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The others are VeriSNES, an impl by someone from Japan whose name eludes me right now, and a university project that couldn't run a game by the due date* * Yea, you don't do a console on FPGA as your university project. It's much harder and less fun than it looks.
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Now the follow up I suspect you're going to ask: Most console cores are closed source and inherently tied to a single piece of hardware. And even open source cores tend to be tied to one or two boards. MiST is _prob_ your best bet (I do not own a MiST).
End of conversation
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@fpga_dave implemented a NES in an iCE40 (using IceStorm of course, he is also the one porting IceStorm to this particular FPGA).https://twitter.com/fpga_dave/status/933633004169199616 …
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Yes, that's how
@jeriellsworth got started (as a teenager).Thanks. Twitter will use this to make your timeline better. UndoUndo
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