Another great paper on SDF-like texture mapping that predates Valve and msdfgen. Supports sharp edges and colors! https://graphics.stanford.edu/papers/silmap_tex/silmap_tex.pdf …
I wouldn't say it's SDF-like; it's essentially a compressed, localized representation for polygonal edges. Nice though.
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I like the fact that it’s very fast to generate (doesn’t require Voronoi regions); in fact Pathfinder might be able to generate silmaps…
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