This is one case where it's much simpler for floating point.
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Not if you're using round-to-zero! Okay, admittedly, the latest GPU release now uses RTNE so we don't have that excuse anymore.
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/Pours one out for the "compute some of the full product, skip some carries out of the low part, leave a couple extra bits and round" mode/
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*ahem* ROUND TO BEST EFFORT
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reminder this is a real phrase from a real spec
End of conversation
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