documents: 1GB anime: 15GB LLVM build trees: 580GB photos: 3GB someone who is good at file storage help me budget this
That's because the code was written to compensate for a compiler that can't perform any transformations but what 1995 GCC could do.
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yeah, errm, mine doesn't do much fancy here. doesn't eliminate redundant pointer/struct load/store, but AFAICT MSVC doesn't really either.
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this is a case Quake seems to step in often; accessing multiple times vs copying to locals (generally needed in VC). TBD, 'strict aliasing'.
End of conversation
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