documents: 1GB anime: 15GB LLVM build trees: 580GB photos: 3GB someone who is good at file storage help me budget this
For what you tested. In general it's unboundedly slower, i.e. someone czn write test case where time ratio is >N for arbitrary N.
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granted, I have mostly still been testing with Quake1 and some small benchmarks, could use more tests to be better representative.
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As a rule of thumb, if you're testing 1995 code, you're essentially comparing against 1995 GCC, not 2017 GCC or LLVM.
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That's because the code was written to compensate for a compiler that can't perform any transformations but what 1995 GCC could do.
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yeah, errm, mine doesn't do much fancy here. doesn't eliminate redundant pointer/struct load/store, but AFAICT MSVC doesn't really either.
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this is a case Quake seems to step in often; accessing multiple times vs copying to locals (generally needed in VC). TBD, 'strict aliasing'.
End of conversation
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