that's the way you can tell whether it has AVX512 or not
I was pointing out how idiotic it is in a context where you can't prevent asynchronous interruption.
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That's why you run each test three times, and cross your fingers and toes.
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So idiotic, but this is what their likely target audience, gamedev, is used to I guess...
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That, or single-app boxes that control scheduling with 1 thread/core and perhaps high/realtime priority.
End of conversation
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