Same screen power costs and increased usage of networking. It's likely going to end up using more power if it's as functional.
-
-
Replying to @CopperheadOS @RichFelker
It's not heavy CPU/GPU usage for calculations/rendering that ends up draining most power on mobile devices outside of gaming.
2 replies 0 retweets 1 like -
Replying to @CopperheadOS @RichFelker
Better gaming battery life that way, definitely, but not without significant latency that can't all be eliminated.
1 reply 0 retweets 0 likes -
Replying to @CopperheadOS @RichFelker
Input latency is also becoming a major concern even outside of gaming. Can't see this happening. All data on servers, yeah.
2 replies 0 retweets 0 likes -
Replying to @CopperheadOS
Calling latency a concern is a joke when the shitty java apps running on Android freeze for 100s of ms at a time mid-scroll.
2 replies 0 retweets 0 likes -
Replying to @RichFelker
That's hardly true. The ART GC is quite good as is the current rendering stack. Have you used a current Android device much?
2 replies 0 retweets 0 likes -
Replying to @CopperheadOS
Did I also mention you could sell the devices I'm talking about at $50 or less a piece, not $500-700?
1 reply 0 retweets 0 likes -
Replying to @RichFelker @CopperheadOS
At scale they could be completely disposable.
1 reply 0 retweets 0 likes -
Replying to @RichFelker
Other than needing the whole server, powering the server, having internet access at home (not just mobile plan), etc.
1 reply 0 retweets 0 likes -
Replying to @CopperheadOS @RichFelker
If either the phone or the server lacks internet access, it's a brick. It couldn't conform to regulations without some local UI.
2 replies 0 retweets 0 likes
Some local UI can exist, but it shouldn't be programmable or deal with any complex data.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.