Radical new idea for what a mobile device should be: thin client.
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Not only do you eliminate searches & make replacement of potentially compromised devices trivial...
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You also kill everything cpu-hungry that precludes Nokia-candybar-era battery performance.
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Same screen power costs and increased usage of networking. It's likely going to end up using more power if it's as functional.
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It's not heavy CPU/GPU usage for calculations/rendering that ends up draining most power on mobile devices outside of gaming.
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Yes it is. It's background crap that the OS makes it impossible to kill. Plus powering ram while idle.
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With thin client you can have nothing but ultra-low-power uC and hardware codecs that are powered down while screen is off.
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Latency, jitter, packet loss and unreliable connections make this pretty difficult.
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Design for the future not the past/present.
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