hot take: after some point making your software more 'portable' does more harm than good
Granted in some domains (esp graphics) the standard apis are all broken and inconsistently implemented...
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on Win32, SolveSpace currently uses ANGLE to translate OpenGL 2 calls into DirectX, which works remarkably well for what it is
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That's the kind of thing I meant by using a standard API - when some platforms lack a working version, use a transl layer for em
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ah I see!
End of conversation
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