this is fascinating because splitting a problem into many decoupled parts, each doing one small isolated thing, is basically Unix. but.
From a standpoint of long-term value, they are toys. Only from a get-rich-quick app-store standpoint do they have value.
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sorry but all i can answer to this is "lol"
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your definition of what's not a "toy" is so divorced from reality as to be meaningless
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(I agree that obviously none of the mentioned OSes are toys, for the record.)
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All that code will be scrapped or running in 3-level-nested emulators within 15-20 years.
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so let's look at your alternative. which is... never ever change the interface *or* most of implementation details
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if i follow what you propose, then it means embracing x11 15-20 years into the future, for example
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nevermind that x11 couldn't do the job of x11 15 years ago, not even talking about requirements of a changing world
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so: "not a toy" rather means "software frozen in time, with a community that's unable to leave from it"
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the web is a good example of why downright awful interfaces are sometimes worth preserving
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the web IS running in an emulator, some parts in two nested emulators (Flash over Shumway)
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