I love being asked questions like "How many bugs are left?" and "How much time will it take to find and fix them all?".
I love systems that are designed such that these are actually meaningful questions.
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I'd be interested (and for sure others as well) how such a system would look like.
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Finite state machines. Software with no dynamic object lifetimes. Small fault-tolerant components isolated in separate privilege domains. Etc.
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Even just look back at early (cartridge-era) console games as a non-trivial, well-known real-world example. Establishing confidence that you'd found all significant bugs would not be hard for most.
End of conversation
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